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              | Original file line number | Diff line number | Diff line change | 
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| @@ -0,0 +1,96 @@ | ||
| # The Typestate Pattern | ||
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| ## Description | ||
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| The typestate pattern is an API design pattern that encodes information about an object's run-time state in its compile-time type. In particular, an API using the typestate pattern will have: | ||
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| * Operations on an object (such as methods or functions) that are only available when the object is in certain states, | ||
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| * A way of encoding these states at the type level, such that attempts to use the operations in the wrong state fail to compile, | ||
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| * State transition operations (methods or functions) that change the type-level state of objects in addition to, or instead of, changing run-time dynamic state, such that the operations in the previous state are no longer possible. | ||
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| ## Example | ||
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| This is one example of how to implement the pattern for a simple type that needs to be initialized or otherwise prepared before use | ||
| (that is, it has two states: (), and Ready). More states and operations may be added to implement a more complex state machine. | ||
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| ```rust | ||
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| use std::marker::PhantomData; | ||
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| pub struct Ready; | ||
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| pub struct Thing<S = ()> { | ||
| // tracks state type info at compile time, optimized out for runtime. | ||
| marker: PhantomData<S> | ||
| } | ||
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| // Private constructor to internally control what state the struct is in. | ||
| fn state_constructor<S>() -> Thing<S> { | ||
| Thing { marker: PhantomData } | ||
| } | ||
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| // Operations in our default state () | ||
| impl Thing { | ||
| pub fn new() -> Self { | ||
| Self { marker: PhantomData } | ||
| } | ||
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| // Consumes the struct to return one with a new type state | ||
| pub fn get_ready(self) -> Thing<Ready> { | ||
| state_constructor::<Ready>() | ||
| } | ||
| } | ||
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| // Operations available in any state | ||
| impl<S> Thing<S> { | ||
| pub fn do_any_time(&self) { | ||
| println!("We can do this function whenever"); | ||
| } | ||
| } | ||
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| // We can only use this function when ready | ||
| pub fn do_only_when_ready(_: Thing<Ready>) { | ||
| println!("We can only do this when we are Ready") | ||
| } | ||
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| fn main() { | ||
| let thing = Thing::new(); | ||
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| // Not ready yet | ||
| thing.do_any_time(); | ||
| // do_only_when_ready(thing); // this won't compile | ||
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| // Transition to Ready | ||
| let ready = thing.get_ready(); | ||
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| // Now we're ready | ||
| ready.do_any_time(); | ||
| do_only_when_ready(ready); | ||
| } | ||
| ``` | ||
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| ## Motivation | ||
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| You are modelling a system that functions as a state machine, and want to ensure at compile-time that invalid states never occur in any runtime scenario. | ||
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| ## Advantages | ||
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| * It moves certain types of errors from run-time to compile-time, giving programmers faster feedback. | ||
| * It interacts nicely with IDEs, which can avoid suggesting operations that are illegal in a certain state. | ||
| * It can eliminate run-time checks, making code faster/smaller. | ||
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| ## Disadvantages | ||
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| * It can add some verbosity and complexity to the code. | ||
| * Implementing it for complex structs can be difficult. | ||
| * It can make compiler error messages very hard to understand. | ||
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         | 
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| ## See also | ||
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| - [The Typestate Pattern in Rust, Cliff L. Biffle (2019)](https://web.archive.org/web/20210103081241/https://cliffle.com/blog/rust-typestate/) | ||
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