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ETS updates #6671

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ETS updates #6671

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Two updates to the energy transfer system.

  1. Previously, for fighters missing a system (e.g. shields), the energy would be treated as if all energy from that system was routed to the other systems. So, for example, a fighter's typical speed would be faster without shields than with shields. A new AI profile flag now treats the other systems as if the energy had not been transferred.
  2. At some point in development, Volition intended the $Power Output ships.tbl field to affect ETS. A new AI profile flag now treats the power output as a factor of energy applied to energy systems.

In draft pending testing.

Two updates to the energy transfer system.
1. Previously, for fighters missing a system (e.g. shields), the energy would be treated as if all energy from that system was routed to the other systems.  So, for example, a fighter's typical speed would be faster without shields than with shields.  A new AI profile flag now treats the other systems as if the energy had not been transferred.
2. At some point in development, Volition intended the `$Power Output` ships.tbl field to affect ETS.  A new AI profile flag now treats the power output as a factor of energy applied to energy systems.
@Goober5000 Goober5000 added enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay labels Apr 8, 2025
@Goober5000 Goober5000 marked this pull request as draft April 16, 2025 06:23
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