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๐ŸŽจ Chromatiles

A colourful spin on a classic puzzle.

Chromatiles is a puzzle game which re-imagines the classic tangram challenge. Players arrange coloured tiles to fit within an outline, but unlike the traditional style, the pieces are translucent and can overlap. Overlapping shapes blend their colours, creating new shades that must match the target regions inside the outline. This mechanic transforms a simple shape-fitting exercise into a visually stimulating and mentally engaging puzzle experience.

๐Ÿ“„ Documentation

๐Ÿ”Ž References

๐Ÿ“ž Prototype Team

๐Ÿ–ผ๏ธ Game Screenshots

These are only some of the levels! Play the game to see everything there is to offer :)

Level 1 Start Level 1 End Level 2 Level 3

๐ŸŽฎ Game Overview

Core Innovation

  • Traditional Tangram Base: Classic 7-piece tangram puzzles as foundation
  • Color Mixing Mechanics: Translucent tiles overlap using additive color mixing (like colored lights)
  • Dual Challenge System: Match both the target outline AND the target colors
  • Progressive Complexity: From simple shapes to complex multi-color patterns

Key Features beyond Prototype (for extended Initial Release)

  • 25+ Handcrafted Levels: Carefully designed progressive difficulty curve
  • Daily Puzzle Mode: New challenge every day (Wordle-style engagement)
  • Flexible Tile System: Not limited to traditional 7-piece sets
  • Multiple Difficulty Layers: Extra tiles, color complexity, time challenges

๐Ÿš€ Prototype Timeline

Foundation (Weeks 1)

  • Game design document completed
  • Select game engine (Unity/Godot evaluation)
  • Set up development environment

Core Prototype 1/2 (Week 2)

  • Implement tangram tile system
  • Shape drag and rotate system

Core Prototype 2/2 (Week 3)

  • Build color blending mechanics
  • Create outline detection system
  • Design initial 5 levels

Enhancement and Polish (Week 4-5)

  • Basic tutorial instructions / introduction
  • Level progression
  • Audio integration (SFX)
  • UI/UX implementation
  • Bugfixes and internal playtesting
  • External playtesting
  • Further polish and optimization

๐Ÿ› ๏ธ Technical Specifications

Platforms

  • Prototype: PC
  • Future:
    • Main platforms: iOS and Android.
    • Future ports: PC and console, though they would need different control schemes.

Core Systems

  • Puzzle Engine: Shape detection and validation
  • Color Mixer: Additive RGB color blending
  • Level Manager: Progression system
  • Audio Manager: Dynamic SFX

Development Tools

  • Game Engine: Unity v6000.0.40f1
  • Level Editor: In-engine tools
  • Version Control: Git + GitHub
  • Playtesting: Both internal and external (managed by lead playtester - Daniel Soutar)

๐ŸŽจ Art & Design Philosophy

Visual Style

  • Inspiration: Mini Metro's bold, flat color design
  • Color Palette: Primary (RGB) + Secondary (CMY) colors
  • UI Design: Clean, minimalist, touch-friendly
  • Feedback: Clear visual/audio success indicators

Psychological Design

  • Operant Conditioning: Rewarding puzzle completion
  • Flow Theory: Balanced challenge progression
  • Bartle Types: Appeals to Achievers and Explorers
  • Daily Engagement: Wordle-inspired return mechanics

๐Ÿ“ฑ Monetization Strategy (extending beyond Prototype)

  • Free-to-Play: Easy entry for viral growth
  • Ad-Supported: Interstitial and reward videos
  • IAP Options: Extra attempts, cosmetic themes, level packs
  • No Pay-to-Win: All levels solvable without payment

๐Ÿ“Š Market Research

Genre Performance

  • Casual Games: Largest gaming genre globally
  • Target Demo: 70% female audience for puzzle games
  • Success Examples: Merge Mansion (60M+ downloads, $600M+ revenue)
  • Daily Puzzles: Proven engagement model (Wordle, NYT Games)

Competitive Analysis

  • Traditional Tangrams: Limited color mechanics
  • Color Puzzles: Lack tangram's spatial challenge
  • Opportunity: First to combine both mechanics effectively

๐ŸŽฏ Target Audience

Audience Demographics Platform Motivation
Primary Female 45-55+ (70/30 split) Mobile/Tablet at home Brain training, casual entertainment
Secondary 25-35 commuters (60/40 split) Mobile during commute Quick daily routine, achievement
Tertiary 20-30 social players (50/50 split) Mobile/social sharing Trending games, social media sharing

๐Ÿ–ผ๏ธ Game Moodboard / Concept Art

Concept: Traditional tangram meets additive color mixing

image image image

About

A colourful new spin on tangram puzzles - mobile puzzle game with colour mixing mechanics

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