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Fix/incompatible port snap #62

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53 changes: 42 additions & 11 deletions egui_node_graph/src/editor_ui.rs
Original file line number Diff line number Diff line change
Expand Up @@ -178,31 +178,62 @@ where
let start_pos = port_locations[locator];

// Find a port to connect to
fn snap_to_ports<Key: slotmap::Key + Into<AnyParameterId>, Value>(
fn snap_to_ports<
NodeData,
UserState,
DataType: DataTypeTrait<UserState>,
ValueType,
Key: slotmap::Key + Into<AnyParameterId>,
Value,
Comment on lines +182 to +187
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Unfortunately, there's no type inference, even local private functions in Rust, so we need to carry over the ugly generics from the parent calling fn 😬

This cannot be made into a closure (which would support the generics) because it needs to be called with different types, and there's no monomorphization for closures.

>(
graph: &Graph<NodeData, DataType, ValueType>,
port_type: &DataType,
ports: &SlotMap<Key, Value>,
port_locations: &PortLocations,
cursor_pos: Pos2,
) -> Pos2 {
ports
.iter()
.find_map(|(port_id, _)| {
port_locations.get(&port_id.into()).and_then(|port_pos| {
if port_pos.distance(cursor_pos) < DISTANCE_TO_CONNECT {
Some(*port_pos)
} else {
None
}
})
let compatible_ports = graph
.any_param_type(port_id.into())
.map(|other| other == port_type)
.unwrap_or(false);

if compatible_ports {
port_locations.get(&port_id.into()).and_then(|port_pos| {
if port_pos.distance(cursor_pos) < DISTANCE_TO_CONNECT {
Some(*port_pos)
} else {
None
}
})
} else {
None
}
})
.unwrap_or(cursor_pos)
}

let (src_pos, dst_pos) = match locator {
AnyParameterId::Output(_) => (
start_pos,
snap_to_ports(&self.graph.inputs, &port_locations, cursor_pos),
snap_to_ports(
&self.graph,
port_type,
&self.graph.inputs,
&port_locations,
cursor_pos,
),
),
AnyParameterId::Input(_) => (
snap_to_ports(&self.graph.outputs, &port_locations, cursor_pos),
snap_to_ports(
&self.graph,
port_type,
&self.graph.outputs,
&port_locations,
cursor_pos,
),
start_pos,
),
};
Expand Down Expand Up @@ -261,7 +292,7 @@ where
self.node_order.retain(|id| *id != *node_id);
}
NodeResponse::DisconnectEvent { input, output } => {
let other_node = self.graph.get_input(*input).node();
let other_node = self.graph.get_output(*output).node;
Comment on lines -264 to +295
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This was a bug: When a disconnection event occurs, the node that still remains is the one attached to the output side, not the input.

self.graph.remove_connection(*input);
self.connection_in_progress =
Some((other_node, AnyParameterId::Output(*output)));
Expand Down