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Fix hanging during DeepGemm Warmup #14493
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Summary of ChangesHello @Fridge003, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses a critical issue where the DeepGemm warmup process could hang, particularly on systems with limited GPU memory. By implementing a dynamic adjustment of the 'max_m' parameter during precompilation, the system now intelligently caps memory usage based on available GPU resources, preventing out-of-memory conditions. This enhancement not only resolves the hanging problem but also allows for the re-introduction of a previously disabled test case, signifying increased robustness in the DeepGemm module. Highlights
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Code Review
This pull request addresses a hanging issue during DeepGemm warmup by introducing a memory-aware limit on the max_m parameter. When available GPU memory is low, max_m is capped to prevent out-of-memory errors that could cause the process to hang. This is a good approach to improve robustness. The test changes correctly enable the precompilation logic to verify the fix. My main feedback is to replace the magic numbers used for the memory threshold and max_m cap with named constants to improve code clarity and maintainability.
Motivation
co-authored: @ch-wan
Still working on this PR. The cutoff max_m should be something more flexible
Modifications
Accuracy Tests
Benchmarking and Profiling
Checklist