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Add pull_style_api that mirrors basic_action_management, but uses pull-style API.
Rework local_multiplayer showcases a character controller that runs in Update, which isn't nice (see the link above). Let's change it into a snake game with 2 snakes (to showcase local multiplayer). In this kind of game we can mention that it's ok to use Update. It also sounds fun 😅(offtopic, but I also recently discovered a snake MMO via SSH). Adjust local_multiplayer as well.
Each change could be done in a separate PR. Contributions are welcome. I think it's a good opportunity for new contributors to play with the crate and Bevy in general 🙂
We need to make the following changes to our examples to better teach users:
FixedUpdateand accumulate input. Check howbevy_ahoydoes it.pull_style_apithat mirrorsbasic_action_management, but uses pull-style API.ReworkAdjustlocal_multiplayershowcases a character controller that runs inUpdate, which isn't nice (see the link above). Let's change it into a snake game with 2 snakes (to showcase local multiplayer). In this kind of game we can mention that it's ok to useUpdate. It also sounds fun 😅(offtopic, but I also recently discovered a snake MMO via SSH).local_multiplayeras well.Each change could be done in a separate PR. Contributions are welcome. I think it's a good opportunity for new contributors to play with the crate and Bevy in general 🙂