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Releases: simgine/bevy_replicon_renet

Bevy Replicon Renet 0.17.0

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@Shatur Shatur released this 24 Jun 18:59
3bdb858

Changed

  • Update to bevy_replicon 0.41 and bevy 0.19.

Bevy Replicon Renet 0.16.0

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@Shatur Shatur released this 17 May 14:24
ec51df2

Changed

  • Update to bevy_replicon 0.40.

Bevy Replicon Renet 0.15.0

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@Shatur Shatur released this 24 Feb 00:44
1887ee8

Changed

  • Update to bevy_replicon 0.39.

Bevy Replicon Renet 0.14.0

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@Shatur Shatur released this 20 Jan 16:18
7e84897

Changed

  • Update to bevy_replicon 0.38.
  • Update to bevy_renet 4.0.

Bevy Replicon Renet 0.13.0

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@Shatur Shatur released this 02 Dec 22:58
476a769

Changed

  • Update to bevy_replicon 0.37.

Bevy Replicon Renet 0.12.0

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@Shatur Shatur released this 09 Oct 19:28
71f7ebb

Changed

  • Update to bevy_replicon 0.36.
  • Update to bevy_renet 3.0.

Bevy Replicon Renet 0.11.2

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@Shatur Shatur released this 05 Oct 17:17
73c1e9e

Fixed

  • Handle jumping between ClientState::Connected states.

Bevy Replicon Renet 0.11.1

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@Shatur Shatur released this 03 Oct 22:27
d79ebce

Fixed

  • Handle transports that immediately jump into the connected state.

Bevy Replicon Renet 0.11.0

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@Shatur Shatur released this 26 Sep 15:39
b7d081c

Changed

  • Update to bevy_replicon 0.35.

Bevy Replicon Renet 0.10.0

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@Shatur Shatur released this 11 Aug 15:24
38f4c7a

Changed

  • Update to bevy_replicon 0.34.
  • Update to bevy_renet 2.0.0.
  • Trigger disconnect when entities with ConnectedClient are despawned.