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cmds.go
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// 42nd Studio @2020
// MuchLove
package main
import (
"errors"
"fmt"
"log"
"strconv"
"strings"
tgbotapi "github.com/go-telegram-bot-api/telegram-bot-api"
)
var boardIDMode = "int"
const ONLINE = true
func cmdGameDetails(fromID, gameID string, msg tgbotapi.MessageConfig) (tgbotapi.MessageConfig, error) {
fmt.Println(gameID)
log.Println("Detalles de juego", gameID, "solicitados")
game, _, err := getGameNOrganizer(fromID, gameID)
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer (TG %s) from id for details", fromID)
logError(strerr, err)
return msg, errors.New(strerr)
}
var (
rows [][]tgbotapi.InlineKeyboardButton
)
msg.ParseMode = "markdown"
msg.Text = "**Juego:** " + game.Name + "\n" +
"**ID:** " + game.BingoID + "\n" +
"**Vendidos:** " + strconv.Itoa(game.BoardsSold) + "\n" +
"**Abierto:** " + strconv.FormatBool(game.AcceptingOrganizers) + "\n"
if game.AcceptingOrganizers {
rows = append(rows, tgbotapi.NewInlineKeyboardRow((tgbotapi.NewInlineKeyboardButtonData("No mas Organizadores", "organizers_no:"+game.BingoID))))
} else {
rows = append(rows, tgbotapi.NewInlineKeyboardRow((tgbotapi.NewInlineKeyboardButtonData("Aceptar Organizadores", "organizers_ok:"+game.BingoID))))
}
rows = append(rows, tgbotapi.NewInlineKeyboardRow((tgbotapi.NewInlineKeyboardButtonData("Vender Tablero", "board_new:"+game.BingoID))))
rows = append(rows, tgbotapi.NewInlineKeyboardRow((tgbotapi.NewInlineKeyboardButtonData("Cambiar Dinamica", "game_dynamic_new:"+game.BingoID))))
rows = append(rows, tgbotapi.NewInlineKeyboardRow((tgbotapi.NewInlineKeyboardButtonData("Listar Oranizadores", "game_organizers:"+game.BingoID))))
msg.ReplyMarkup = tgbotapi.NewInlineKeyboardMarkup(rows...)
return msg, nil
}
func cmdBoardNew(fromID, gameID string, msg tgbotapi.MessageConfig, outName string) (tgbotapi.MessageConfig, error) {
fmt.Println(gameID)
log.Println("Nuevo tablero de juego", gameID, "solicitado por", fromID)
game, organizer, err := getGameNOrganizer(fromID, gameID)
if err != nil {
strerr := fmt.Sprintf("failed loading game (%s) and organizer (TG %s) from id for details", gameID, fromID)
logError(strerr, err)
return msg, errors.New(strerr)
}
var board BingoBoard
board, err = game.generateBoard()
if err != nil {
strerr := fmt.Sprintf("failed generating board for game (%s)", gameID)
logError(strerr, err)
return msg, errors.New(strerr)
}
if organizer != nil {
organizer.BoardsSold++
err = organizer.guardar()
if err != nil {
strerr := fmt.Sprintf("failed incrementing organizer (%d) sold boards", organizer.ID)
logError(strerr, err)
}
}
game.BoardsSold++
err = game.guardar()
if err != nil {
strerr := fmt.Sprintf("failed incrementing game (%d) sold boards", organizer.ID)
logError(strerr, err)
}
go func() {
err = board.drawImage(outName)
if err != nil {
strerr := fmt.Sprintf("failed drawing board (%s) for game (%s)", board.BoardID, gameID)
logError(strerr, err)
return
}
if ONLINE {
imsg := tgbotapi.NewPhotoUpload(msg.ChatID, outName)
imsg.Caption = board.BoardID
se.bot.Send(imsg)
go func() {
msg, err = cmdGameDetails(fromID, game.BingoID, msg)
if err == nil {
se.bot.Send(msg)
}
}()
}
}()
msg.Text = "cargando..."
// if err != nil {
// strerr := fmt.Sprintf("failed printing text board (%s) for game (%s)", board.BoardID, gameID)
// logError(strerr, err)
// return msg, errors.New(strerr)
// }
return msg, nil
}
// cmdSellBoard ejecutado por organizador para vender (generar) un tablero
func cmdSellBoard(respmsg tgbotapi.MessageConfig, fromID string) tgbotapi.MessageConfig {
var ()
respmsg.Text = errorOccurred + randomGif("fail")
game, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game from organizer (TG %s) @sellBoard", fromID)
logError(strerr, err)
return respmsg
}
respmsg, err = cmdBoardNew(fromID, game.BingoID, respmsg, "out.png")
if err != nil {
respmsg.Text = errorOccurred + randomGif("fail")
}
return respmsg
}
// cmdStartGame ejecutado por organizador para iniciar una nueva partida
// Al iniciar una nueva partida los mensajes que recibamos los intentaremos interpretar como balotas (ej: B5)
func cmdStartGame(mesOb *tgbotapi.Message, respmsg tgbotapi.MessageConfig, name, fromID string) tgbotapi.MessageConfig {
respmsg.Text = errorOccurred + randomGif("fail")
game, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg
}
ogdrawn, err := game.clearSlots()
if err != nil {
logError("failed clearing game slots", err)
return respmsg
}
delete(waitingon, fromID)
textP1 := ""
for _, drawn := range strings.Split(ogdrawn, ",") {
textP1 += drawn + "\n"
}
respmsg.Text = "Balotas sacada: \n" + textP1 + "\n\nNueva Partida Iniciada!\n GoBinGO! 😜\n\n Enviame un mensaje con cada balota que saques"
return respmsg
}
// cmdDrawnBalot ejecutado por organizador para iniciar una nueva partida
// Al iniciar una nueva partida los mensajes que recibamos los intentaremos interpretar como balotas (ej: B5)
func cmdDrawnBalot(fromID, letter, number string, respmsg tgbotapi.MessageConfig) (tgbotapi.MessageConfig, bool) {
var ()
respmsg.Text = errorOccurred + randomGif("fail")
game, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg, false
}
if !game.Playing {
strerr := fmt.Sprintf("drawn balot but game is not playing (%s)", game.BingoID)
respmsg.Text = "No se esta jugando una partida! Inicia una nueva partida para jugar"
logError(strerr, err)
return respmsg, false
}
winners, err := game.drawBalot(letter, number)
if err != nil {
strerr := fmt.Sprintf("failed game.drawBalot %s", game.BingoID)
logError(strerr, err)
if winners == -42 {
respmsg.Text = randomGif("fail") + "\n Ya habia sido registrado"
}
return respmsg, true
}
respmsg.Text = fmt.Sprintf("Registrado (%s-%s)", letter, number)
if number == "42" {
respmsg.Text += "(😛 woooo 42nd!!)"
}
if winners > 0 {
respmsg.Text += fmt.Sprintf("\n\nHabemus ganadores: %d", winners)
}
return respmsg, true
}
// cmdCheckBoardPre pone a la espera chequeo de tablero
// Al iniciar una nueva partida los mensajes que recibamos los intentaremos interpretar como balotas (ej: B5)
func cmdCheckBoardPre(respmsg tgbotapi.MessageConfig, fromID string) tgbotapi.MessageConfig {
var ()
respmsg.Text = errorOccurred + randomGif("fail")
_, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg
}
waitingon[fromID] = "check_game"
respmsg.Text = "Que tablero quieres comprobar?"
return respmsg
}
// cmdCheckBoard chequea tablero
func cmdCheckBoard(respmsg tgbotapi.MessageConfig, fromID, boardID string) tgbotapi.MessageConfig {
var (
board BingoBoard
)
respmsg.Text = errorOccurred + randomGif("fail")
game, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg
}
if boardIDMode == "int" {
intid, _ := strconv.ParseInt(boardID, 10, 64)
if err != nil {
strerr := fmt.Sprintf("failed parsing board integer id %s", boardID)
logError(strerr, err)
return respmsg
}
board, err = game.getBoardByInt(intid)
if err != nil {
strerr := fmt.Sprintf("failed getting board %s", boardID)
logError(strerr, err)
return respmsg
}
} else {
board, err = game.getBoard(boardID)
if err != nil {
strerr := fmt.Sprintf("failed getting board %s", boardID)
logError(strerr, err)
return respmsg
}
}
winner, err := board.markNCheck(game.DrawnBalots, game.CurrentMode)
if err != nil {
strerr := fmt.Sprintf("failed board %s markNCheck", boardID)
logError(strerr, err)
return respmsg
}
if winner {
respmsg.Text = fmt.Sprintf("🥳 BINGO!\nEl tablero %s ES ganador!!!", boardID) + "\n" + randomGif("bingo")
println("is winner")
} else {
respmsg.Text = fmt.Sprintf("El tablero %s NO es ganador 😞", boardID)
println("is loser")
}
return respmsg
}
// cmdChangeModeTrigger cambia el modo de juego (si es organizador)
func cmdChangeModeTrigger(inmsg *tgbotapi.Message, respmsg tgbotapi.MessageConfig, fromID string) tgbotapi.MessageConfig {
respmsg.Text = errorOccurred + randomGif("fail")
_, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg
}
waitingon[fromID] = "change_mode"
respmsg.Text = "Que modo desean jugar?"
var (
rows [][]tgbotapi.InlineKeyboardButton
)
rows = append(rows, tgbotapi.NewInlineKeyboardRow((tgbotapi.NewInlineKeyboardButtonData("Completo", "a"))))
rows = append(rows, tgbotapi.NewInlineKeyboardRow(
tgbotapi.NewInlineKeyboardButtonData("Figura 'O'", "o"),
tgbotapi.NewInlineKeyboardButtonData("'N'", "n"),
tgbotapi.NewInlineKeyboardButtonData("'C'", "c"),
))
rows = append(rows, tgbotapi.NewInlineKeyboardRow(
tgbotapi.NewInlineKeyboardButtonData("'/'", "/"),
tgbotapi.NewInlineKeyboardButtonData("'\\'", "\\"),
))
rows = append(rows, tgbotapi.NewInlineKeyboardRow(
tgbotapi.NewInlineKeyboardButtonData("Col 'B'", "lb"),
tgbotapi.NewInlineKeyboardButtonData("'I'", "li"),
tgbotapi.NewInlineKeyboardButtonData("'N'", "ln"),
tgbotapi.NewInlineKeyboardButtonData("'G'", "lg"),
tgbotapi.NewInlineKeyboardButtonData("'O'", "lo"),
))
rows = append(rows, tgbotapi.NewInlineKeyboardRow(
tgbotapi.NewInlineKeyboardButtonData("Fil '1'", "l1"),
tgbotapi.NewInlineKeyboardButtonData("'2'", "l2"),
tgbotapi.NewInlineKeyboardButtonData("'3'", "l3"),
tgbotapi.NewInlineKeyboardButtonData("'4'", "l4"),
tgbotapi.NewInlineKeyboardButtonData("'5'", "l5"),
))
respmsg.ReplyMarkup = tgbotapi.NewInlineKeyboardMarkup(rows...)
return respmsg
}
// cmdChangeMode cambia el modo de juego (si es organizador)
func cmdChangeMode(gameMode string, respmsg tgbotapi.MessageConfig, fromID string) tgbotapi.MessageConfig {
respmsg.Text = errorOccurred + randomGif("fail")
game, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg
}
println("changing to mode " + gameMode)
println(fmt.Sprint(GAME_MODES))
if stringInSlice(gameMode, GAME_MODES) {
respmsg.Text = "Modo de juego cambio a: " + gameMode
game.CurrentMode = gameMode
err = game.guardar()
if err != nil {
strerr := "failed saving game new mode"
logError(strerr, err)
return respmsg
}
delete(waitingon, fromID)
} else {
respmsg.Text = "Modo invalido: " + gameMode
}
return respmsg
}
// cmdGenerateBoards
func cmdGenerateBoards(respmsg tgbotapi.MessageConfig, fromID string) tgbotapi.MessageConfig {
respmsg.Text = errorOccurred + randomGif("fail")
game, _, err := getGameNOrganizer(fromID, "")
if err != nil {
strerr := fmt.Sprintf("failed loading game and organizer from (TG %s) for details", fromID)
logError(strerr, err)
return respmsg
}
for i := 0; i < 500; i++ {
respmsg, err = cmdBoardNew(fromID, game.BingoID, respmsg, strconv.Itoa(i+1)+".png")
if err != nil {
respmsg.Text = errorOccurred + randomGif("fail")
}
}
respmsg.Text = "GoBinGO! 😜\n\n Tableros Generados!"
return respmsg
}