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model_board.go
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// 42nd Studio @2020
// MuchLove
package main
import (
"errors"
"fmt"
"math/rand"
"os"
"strconv"
"strings"
"github.com/fogleman/gg"
)
func (board *BingoBoard) guardar() error {
var err error
// Crear o Actualizar
if board.BoardID == "" {
// Asignar UID
board.BoardID = UIDNew(6)
err = se.db.Create(&board).Error
} else {
err = se.db.Save(&board).Error
}
if err != nil {
strerr := "error guardando board object"
logError(strerr, err)
return errors.New(strerr)
}
return nil
}
func (board *BingoBoard) loadFromID(bingoID, boardID string) error {
return se.db.Where("bingo_id = ? AND board_id = ?", bingoID, boardID).First(&board).Error
}
// loadSlots carga las casillas del juego
func (board *BingoBoard) loadSlots() error {
err := se.db.Where("bingo_id = ? AND board_id = ?", board.BingoID, board.BoardID).Find(&board.slots).Error
if err != nil {
strerr := "error cargando slots de tablero"
logError(strerr, err)
return errors.New(strerr)
}
return nil
}
// generateSlot genera un slot del tablero de juego
func (board *BingoBoard) generateSlot(x, y int, marked bool) (string, error) {
var (
slot BingoSlot
printedNums []int
letters = []string{"B", "I", "N", "G", "O"}
)
println("generating slot letter:", letters[x])
slot.BingoID = board.BingoID
slot.BoardID = board.BoardID
slot.Letter = letters[x]
slot.Marked = marked
println("loaded slots: ", len(board.slots))
for _, eslot := range board.slots {
if eslot.Letter == slot.Letter {
printedNums = append(printedNums, eslot.Number)
}
}
for i := 0; i < 100; i++ {
slot.Number = rand.Intn(((x+1)*15)-((x*15)+1)) + ((x * 15) + 1)
unique := true
println(fmt.Sprintf("printedNums %v", printedNums))
for _, pn := range printedNums {
if pn == slot.Number {
unique = false
println("not unique!", pn)
break
}
}
if unique {
break
}
println("will try another num")
if i == 99 {
strerr := "failed to generate unique number in 100 attempts"
logError(strerr, nil)
return "", errors.New(strerr)
}
}
slot.Y = y
err := slot.guardar()
if err != nil {
strerr := "error guardando slot"
logError(strerr, err)
return "", errors.New(strerr)
}
board.slots = append(board.slots, slot)
return slot.Letter + strconv.Itoa(slot.Number), nil
}
// generate genera el tablero de juego
func (board *BingoBoard) generate(game *BingoGame) error {
var md string
unique := true
for i := 0; i < 100; i++ {
println(fmt.Sprintf("\033[33m genBoard iteration %d \033[39m", i))
err := board.loadSlots()
if len(board.slots) > 0 {
strerr := "tablero ya tiene slots generados"
logError(strerr, err)
return errors.New(strerr)
}
strSlots := ""
for l := 0; l < 5; l++ {
for r := 0; r < 5; r++ {
str, err := board.generateSlot(l, r, !BOARD_HAS_CENTER && l == 2 && r == 2)
if err != nil {
strerr := fmt.Sprintf("failed generating slot %d %d", l, r)
logError(strerr, err)
return errors.New(strerr)
}
strSlots += str
}
}
md = GetMD5Hash(strSlots)
if game != nil && game.UniqueBoards {
unique, _ = game.isUnique(string(md[:]))
}
if unique {
break
}
if i == 99 {
strerr := fmt.Sprintf("failed generating unique board for game")
if game != nil {
strerr += game.BingoID
}
logError(strerr, err)
return errors.New(strerr)
}
err = board.deleteSlots()
if err != nil {
strerr := "failed to delete board slots"
logError(strerr, nil)
return errors.New(strerr)
}
}
board.BoardHash = md
if game.UniqueBoards && board.BoardHash == "" {
strerr := fmt.Sprintf("empty hash on unique board mode: %s", game.BingoID)
logError(strerr, nil)
return errors.New(strerr)
}
err := board.guardar()
if err != nil {
strerr := fmt.Sprintf("failed saving board hash bid: %s", board.BoardID)
logError(strerr, err)
return errors.New(strerr)
}
return nil
}
// clearSlots desmarca todas las casillas del tablero
func (board *BingoBoard) clearSlots() error {
var err = se.db.Table("bingo_slots").Where("bingo_id = ? AND board_id = ?", board.BingoID, board.BoardID).Update("marked", false).Error
if !BOARD_HAS_CENTER {
se.db.Table("bingo_slots").Where("bingo_id = ? AND board_id = ? AND letter = 'N' AND y = 2", board.BingoID, board.BoardID).Update("marked", true)
}
return err
}
// deleteSlots elimina las casillas
func (board *BingoBoard) deleteSlots() error {
board.slots = []BingoSlot{}
return se.db.Where("bingo_id = ? AND board_id = ?", board.BingoID, board.BoardID).Delete(&BingoSlot{}).Error
}
// printText devuelve el tablero impreso en texto
func (board *BingoBoard) printText() (string, error) {
err := board.loadSlots()
if err != nil {
strerr := "error cargando slots @board.printText"
logError(strerr, err)
return "", errors.New(strerr)
}
msg := fmt.Sprintf("**Tablero %s**\n B I N G O \n", board.BoardID)
rows := make(map[string][]int, 5)
for _, slot := range board.slots {
rows[slot.Letter] = append(rows[slot.Letter], slot.Number)
}
for r := 0; r < 5; r++ {
msg += printSlot(rows["B"][r]) + " " + strconv.Itoa(rows["I"][r]) + " " + strconv.Itoa(rows["N"][r]) + " " + strconv.Itoa(rows["G"][r]) + " " + strconv.Itoa(rows["O"][r]) + "\n"
}
return msg, nil
}
func (board *BingoBoard) drawImage(outName string) error {
err := board.loadSlots()
if err != nil {
strerr := "error cargando slots @board.printText"
logError(strerr, err)
return errors.New(strerr)
}
const S = 2160
im, err := gg.LoadImage("templateBoard.png")
if err != nil {
strerr := "failed opening template"
logError(strerr, err)
return errors.New(strerr)
}
dc := gg.NewContext(S, S)
dc.SetRGB(1, 1, 1)
dc.Clear()
dc.SetRGB(0, 0, 0)
dc.DrawRoundedRectangle(0, 0, 512, 512, 0)
dc.DrawImage(im, 0, 0)
dc.SetRGB(255, 255, 255)
if err := dc.LoadFontFace("moon_get-Heavy.ttf", 77); err != nil {
panic(err)
}
dc.DrawStringAnchored(fmt.Sprint(board.ID), 215, 190, 0.5, 0.5)
dc.SetRGB(0, 0, 0)
if err := dc.LoadFontFace("moon_get-Heavy.ttf", 96); err != nil {
panic(err)
}
var (
baseH float64 = 620
baseW float64 = 560
difH float64 = 252
difW float64 = 252
)
rows := make(map[int][]int, 5)
for _, slot := range board.slots {
rows[letter2X(slot.Letter)] = append(rows[letter2X(slot.Letter)], slot.Number)
}
for x := 0; x < 5; x++ {
for y := 0; y < 5; y++ {
if !(x == 2 && y == 2) || BOARD_HAS_CENTER {
dc.DrawStringAnchored(strconv.Itoa(rows[x][y]), baseW+(difW*float64(x)), baseH+(difH*float64(y)), 0.5, 0.5)
}
}
}
outPath := "tableros/" + board.BingoID
exists, err := pathExists(outPath)
if err != nil {
logError("failed checking directory "+outPath+" for drawn board", err)
}
if !exists {
err := os.Mkdir(outPath, 0755)
if err != nil {
logError("failed creating directory "+outPath+" for drawn board", err)
}
}
dc.Clip()
dc.SavePNG(outPath + "/" + outName)
fmt.Println("board file saved", outName)
return nil
}
// markSlot marca una casilla (si la tiene)
// retorna si es ganador de la actual dinamica
func (board *BingoBoard) markSlots(letter, number, dinamica string) (bool, error) {
var (
haveInPlace int
winner bool
)
dinamica = strings.ToLower(dinamica)
err := board.loadSlots()
if len(board.slots) == 0 {
strerr := "tablero no tiene slots!"
logError(strerr, err)
return false, errors.New(strerr)
}
numberInt, _ := strconv.Atoi(number)
println("marcando slots", letter, numberInt)
needTogether := needFromDynamic(dinamica)
for _, slot := range board.slots {
lowerLetter := strings.ToLower(slot.Letter)
if lowerLetter == strings.ToLower(letter) && slot.Number == numberInt {
slot.Marked = true
err = slot.guardar()
if err != nil {
logError(fmt.Sprintf("Fallo marcando slot %s %s en tablero %s", letter, number, board.BoardID), err)
}
}
if slot.Marked {
if dinamica == "\\" {
x := letter2X(lowerLetter)
if x == slot.Y {
haveInPlace++
}
} else if dinamica == "/" {
x := letter2X(lowerLetter)
if (x-4)*-1 == slot.Y {
haveInPlace++
}
} else if dinamica == "a" {
haveInPlace++
} else if dinamica == "o" || dinamica == "c" {
if slot.Y == 0 || slot.Y == 4 {
haveInPlace++
} else if lowerLetter == "b" || (dinamica == "o" && lowerLetter == "o") {
haveInPlace++
}
} else if dinamica[0] == 'l' {
if string(dinamica[1]) == lowerLetter {
haveInPlace++
} else {
linea, err := strconv.Atoi(string(dinamica[1]))
if err == nil && linea > 0 && linea <= 5 && slot.Y == linea-1 {
haveInPlace++
}
}
} else if dinamica == "n" {
if lowerLetter == "b" || lowerLetter == "o" {
haveInPlace++
} else {
x := letter2X(lowerLetter)
if x == slot.Y {
haveInPlace++
}
}
}
}
}
println(fmt.Sprintf("need %d have %d", needTogether, haveInPlace))
if haveInPlace >= needTogether {
winner = true
}
return winner, nil
}
// markSlot marca una casilla (si la tiene)
// retorna si es ganador de la actual dinamica
func (board *BingoBoard) markNCheck(drawn string, dinamica string) (bool, error) {
var err error
drawnList := strings.Split(drawn, ",")
var winner bool
for _, draw := range drawnList {
winner, err = board.markSlots(string(draw[0]), string(draw[1:]), dinamica)
if err != nil {
strerr := fmt.Sprintf("failed checking board (%s) at game (%s)", board.BoardID, board.BingoID)
logError(strerr, err)
return winner, err
}
}
return winner, nil
}