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75 changes: 35 additions & 40 deletions packages/tui/internal/util/shimmer.go
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,10 @@ import (
"github.com/sst/opencode/internal/styles"
)

var shimmerStart = time.Now()
var (
shimmerStart = time.Now()
trueColorSupport = hasTrueColor()
)

// Shimmer renders text with a moving foreground highlight.
// bg is the background color, dim is the base text color, bright is the highlight color.
Expand All @@ -32,7 +35,7 @@ func Shimmer(s string, bg compat.AdaptiveColor, _ compat.AdaptiveColor, _ compat
elapsed := time.Since(shimmerStart).Seconds()
pos := (math.Mod(elapsed, sweep) / sweep) * period

half := 4.0
half := 2.0

type seg struct {
useHex bool
Expand All @@ -41,60 +44,52 @@ func Shimmer(s string, bg compat.AdaptiveColor, _ compat.AdaptiveColor, _ compat
faint bool
text string
}
var segs []seg
segs := make([]seg, 0, n/4)

useHex := hasTrueColor()
useHex := trueColorSupport
for i, r := range runes {
ip := float64(i + pad)
dist := math.Abs(ip - pos)
t := 0.0
if dist <= half {
x := math.Pi * (dist / half)
t = 0.5 * (1.0 + math.Cos(x))
}
// Cosine brightness: base + amp*t (quantized for grouping)
base := 0.55
amp := 0.45
brightness := base
if t > 0 {
brightness = base + amp*t
}
lvl := int(math.Round(brightness * 255.0))
if !useHex {
step := 24 // ~11 steps across range for non-truecolor
lvl = int(math.Round(float64(lvl)/float64(step))) * step
}

bold := lvl >= 208
faint := lvl <= 128

// truecolor if possible; else fallback to modifiers only
bold := false
faint := true
hex := ""
if useHex {
if lvl < 0 {
lvl = 0
}
if lvl > 255 {
lvl = 255

if dist <= half {
// Simple 3-level brightness based on distance
if dist <= half/3 {
// Center: brightest
bold = true
faint = false
if useHex {
hex = "#ffffff"
}
} else {
// Edge: medium bright
bold = false
faint = false
if useHex {
hex = "#cccccc"
}
}
hex = rgbHex(lvl, lvl, lvl)
}

if len(segs) == 0 {
if len(segs) == 0 ||
segs[len(segs)-1].useHex != useHex ||
segs[len(segs)-1].hex != hex ||
segs[len(segs)-1].bold != bold ||
segs[len(segs)-1].faint != faint {
segs = append(segs, seg{useHex: useHex, hex: hex, bold: bold, faint: faint, text: string(r)})
} else {
last := &segs[len(segs)-1]
if last.useHex == useHex && last.hex == hex && last.bold == bold && last.faint == faint {
last.text += string(r)
} else {
segs = append(segs, seg{useHex: useHex, hex: hex, bold: bold, faint: faint, text: string(r)})
}
segs[len(segs)-1].text += string(r)
}
}

baseStyle := styles.NewStyle().Background(bg)
var b strings.Builder
b.Grow(len(s) * 2)
for _, g := range segs {
st := styles.NewStyle().Background(bg)
st := baseStyle
if g.useHex && g.hex != "" {
c := compat.AdaptiveColor{Dark: lipgloss.Color(g.hex), Light: lipgloss.Color(g.hex)}
st = st.Foreground(c)
Expand Down
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