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stenzek
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GameDB: Disable PGXP/WS in Vanark
Automated Builds
#2279:
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GameDB: Disable PGXP/WS in Vanark
GameDB Lint
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dep/fmt: Update to v12.2.0
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dep/fmt: Update to v12.2.0
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dep/fmt: Update to v12.2.0
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DMA: Hardwire reverse direction for OTC
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GPUDevice: Use same buffer sizes across backends
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Qt: Tie relative mouse state to the active window
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Qt: Implement mouse capture using CoreGraphics
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GDBServer: Fix unused capture warning
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Core: Use multiplexer to idle sleep for GDB server
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Data: Move all PromptFont glyphs to unallocated range
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GPU/HW: Don't miss updating read texture for recursive draws
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FullscreenUI: Fix shared card name not disabling if unused
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FullscreenUI: Fix shared memory card selection
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Qt: Don't try to load HTTP URLs as animated images in game list
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RegTest: Fix compiling again
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System: Add option to install BIOS when missing
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ISOReader: Fix possible integer overflow in GetSizeInSectors()
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Spanish (Spain) editing pass - 2026/08/05 (#3781)
Translation Lint
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Spanish (Spain) editing pass - 2026/08/05 (#3781)
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System: Fix implicit 32-bit truncation of screenshot size
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MediaCapture: Default to H264 on all platforms
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Spanish (Spain) editing pass - 2026/08/05
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IlDucci:es_ES-20260805
IlDucci:es_ES-20260805
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Spanish (Spain) editing pass - 2026/08/05
Translation Lint
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IlDucci:es_ES-20260805
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