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290 changes: 290 additions & 0 deletions arena.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,290 @@
//an arena game made in C using only terminal characters

int main() {

int world[10][11];
int px=5, py=5, sx=50, sy=50;
int counter=0, score=0, boost=8;
int go=0, hit=0, stun=0;
char ac='.';

for(int i=0;i<10;i++)
{
for(int j=0;j<11;j++)
{
world[i][j]=0;
}
}

while(1)
{

if(world[px][py]==2){break;}

for(int i=0;i<10;i++)
{
for(int j=0;j<11;j++)
{
if(world[i][j]==2)
{
if((i==sx) && (j==sy)){break;}

world[i][j]=0;

if(i>px)
{
sx=i-1;
}
else if(i<px)
{
sx=i+1;
}
else
{
sx=i;
}

if(j>py)
{
sy=j-1;
}
else if(j<py)
{
sy=j+1;
}
else
{
sy=j;
}

if((sx==px) && (sy==py))
{
go=1;
break;
}
else
{
world[sx][sy]=2;
}
}
}
if(go==1){break;}
}
if(go==1){break;}

world[sx][sy]=2;
sx=50;
sy=50;

world[px][py]=1;

printf("\n");
printf("\n");
printf("\n");
printf("\n");
printf(" #############\n");
for(int i=0;i<10;i++)
{
printf(" #");
for(int j=0;j<11;j++)
{
if(world[i][j]==0)
{
printf("_");
}
else if(world[i][j]==1)
{
printf("0");
}
else if(world[i][j]==2)
{
printf("X");
}
}
printf("#");
if(i==3)
{
printf(" W-A-S-D -> MOVEMENT\n");
}
else if(i==4)
{
printf(" Q -> DASH\n");
}
else if(i==5)
{
printf(" E -> ATTACK\n");
}
else
{
printf("\n");
}
}
printf(" #############\n");
printf("\n");
printf("\n");
printf(" SCORE:%d\n", score);
printf("\n");
printf(" DASH!\n");
printf(" ##########\n");
printf(" #");
for(int i=0;i<boost;i++)
{
printf("0");
}
for(int i=0;i<(8-boost);i++)
{
printf(" ");
}
printf("#\n");
printf(" ##########\n");

if(counter%8==0)
{
sx = rand() % 11;
sy = rand() % 12;

if(sx==px)
{
sx++;
}
if(sy==py)
{
sy++;
}

world[sx][sy]=2;
}

system("stty raw");
ac=getchar();
system("stty cooked");

system("tput reset");

world[px][py]=0;

if(boost!=8)
{
boost++;
}

if(ac=='w')
{
stun=0;
hit=0;
score+=50;
if(px!=0)
{
px--;
}
}
else if(ac=='a')
{
stun=0;
hit=1;
score+=50;
if(py!=0)
{
py--;
}
}
else if(ac=='s')
{
stun=0;
hit=2;
score+=50;
if(px!=9)
{
px++;
}
}
else if(ac=='d')
{
stun=0;
hit=3;
score+=50;
if(py!=10)
{
py++;
}
}
else if(ac=='e')
{
if(stun==0)
{
if(hit==0)
{
if(world[px-1][py]==2)
{
world[px-1][py]=0;
score+=500;
}
}
else if(hit==1)
{
if(world[px][py-1]==2)
{
world[px][py-1]=0;
score+=500;
}
}
else if(hit==2)
{
if(world[px+1][py]==2)
{
world[px+1][py]=0;
score+=500;
}
}
else if(hit==3)
{
if(world[px][py+1]==2)
{
world[px][py+1]=0;
score+=500;
}
}
stun=1;
}
}
else if(ac=='q')
{
if(boost==8)
{
boost=0;
if((hit==0) && (px>1))
{
world[px][py]=0;
px=px-2;
world[px][py]=0;
}
else if((hit==1) && (py>1))
{
world[px][py]=0;
py=py-2;
world[px][py]=0;
}
else if((hit==2) && (px<9))
{
world[px][py]=0;
px=px+2;
world[px][py]=0;
}
else if((hit==3) && (py<8))
{
world[px][py]=0;
py=py+2;
world[px][py]=0;
}
stun=0;
}
}
else
{
stun=1;
}
counter++;
}

return 0;
}