##Made using SDL/C++
###The game has following technical features :
- Increasing difficulty with each new wave
- Store and retrieve high score
- Made game states data driven
- Parsing XML file
- Created robust and extensible game framework
- Created robust animation system
- Implemented FSM
- Added audio playback
- Created simple UI system
- Created sprite manager to load and draw images
###IDE/language used : Visual studio 2015 / C++
###Libraries used :
- SDL2 - Window creation and management [https://www.libsdl.org/]
- SDL_Image - Loading PNG/JPEG files [https://www.libsdl.org/projects/SDL_image/]
- SDL_Mixer - Loading audio(.wav) files [https://www.libsdl.org/projects/SDL_mixer/]
- SDL_TTF - Render text on screen [https://www.libsdl.org/projects/SDL_ttf/]
- Tiny XML - XML parser [http://www.grinninglizard.com/tinyxml/]
Space_Invader/Libraries contain all the libraries used in this project. Include and library directories have to be setup for the project to run.