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… call, leading to UB.
…es the ship function you potentially access removed data.
* translate tutorial descriptions * update main.de.po Co-authored-by: aBlueShadow <blue@shadow>
* New function for adding shields on Playership in scenarios I'm trying to write a scenario where one can upgrade the Playership. So this would be a nice feature. did this in the browser but I think it should not break anything :) * made your point clear in the documentation
and update of basic Co-authored-by: aBlueShadow <blue@shadow>
Replayable mission: different terrain every time the scenario is run Designed to be played in under an hour (approximately 45 minutes) There's something to do for every station Configuration options: - Enemy strength - Difficulty - Time limit for rescue mission - Time limit for destroy mission - Starting reputation amount - Unique ship different from stock EE player ships Designed for multiple simultaneously deployed player ships (if enough players are interested)
for the new place_station_scenario_utility for defenderHunter for surrounded
* Adding What-The-Dickens de translation and make a small correction * update of main.de.po Co-authored-by: aBlueShadow <blue@shadow>
once in a while a wild doc addition appears
Co-authored-by: aBlueShadow <blue@shadow>
the function was called from scenario_training1.lua but it did not exist.
When cycling is active, the cinematc view switches to the next ship every 30 seconds. This is intended to give spectators of the game a more varying impression.
…ourer.en.po and fr.po (daid#2008) * Update translation capability Planet Devourer scenario 1st part - Added many string.format - Adding translation tags - Standardization of certain translation contexts * Update scenario_32_devour.lua ) forgotten * 2nd part * 3th part * 4th part - Some text corrections - creation of devour.fr.po - added forgotten translation tags * 5th part - add devour.en.po * Update scenario_44_outpost.fr.po * typo in outpost.lua * small modification * -() missing, typo fix * _() missing * Standardization of certain translations
* add new scenario "kessler" * fix GM button * rewording and behaviour change to avoid confusion ...so the players are not confused update different "satellite networks" or why shut down satellites are still roaming around * remove debug messages * Add de translation of scenario * fix typos and missing translation tags * better fitting comms * show debris message as well when probe is destroyed accidentally * clarify transmitter info and ship name * hint about additional info in the science db * update kessler translation and fix small typos --------- Co-authored-by: aBlueShadow <falter@mxdreamer>
* Add a sequence # to log messages * Store seq in GuiAdvancedScrollText along with rest of log data * Compare seq instead of text when sync'ing ScrollText to log * Fixes Issue daid#1947
* [GuiAdvancedScrollText] Move prefix width calculation to addEntry * [GuiAdvancedScrollText] Disregard text that would be drawn below rect * [GuiAdvancedScrollText] Use unsigned ints for indexes * [GuiAdvancedScrollText] Move font prep from onDraw to addEntry Prepare fonts for entries only when adding an entry, rather than for every entry on every frame. * [GuiAdvancedScrollText] Re-prep fonts when window width changes Re-prep fonts to reflow and recalculate entry height when the window width changes. This causes significant performance impacts when resizing the window with a large log. * [GuiAdvancedScrollText] Track max_prefix_width when adding/removing * Refactored Entry font prep and max prefix tracking to its own method * Added a map for tracking prefix lengths * When removing Entries, update max_prefix_width if necesarry * Reset max_prefix_width (and tracking map) when resizing or clearing Entries * [GuiAdvancedScrollText] Fix the latest-line view on Relay startup * Needs to account for draw_offset alignment kludge * [GuiAdvancedScrollText][NO-OP] Simplify prepEntry signature * [GuiAdvancedScrollText] Fix bounds check in removeEntry * [GuiAdvancedScrollText] Revert to signed ints for indexes --------- Co-authored-by: oznogon <[email protected]>
Correcting spelling of my name. :)
* [GuiScrollbar] Move copy/paste updates to onDraw, persist values * [GuiScrollbar] Prevent draggable bar from dropping to below bottom arrow button * [GuiScrollbar] Enable full range on large lists * Problems with range calculations prevented access to full range in large lists * These adjustments allow drag-scrolling to the end without any slop * Tested on: ** Comms smaller than the window ** Comms larger than the window ** A log smaller than the window ** A log with 10,000 entries --------- Co-authored-by: oznogon <[email protected]>
…d#2021) Co-authored-by: oznogon <[email protected]>
* updating of some fr scenario translation files * Translation Planet Devourer 100% * updating of some fr scenario translation files * updating of some fr scenario translation files * @muerteFR updating of some fr scenario translation files * Escape
Update utility description Alphabetize armed ship creation functions
Update documentation Add optional diagnostic Refined diagnostic messages sent to output console Rename table name to better reflect its function Add table to allow for faction to influence service availability chance
Shorten description Switch to scenario settings from scenario variations - enemy power - difficulty/murphy's law - control of mission selection Use external generate call sign scenario utility Use external place station scenario utility Added function for handling station placement aspects unique to this scenario: - list initialization - station destruction callbacks - related asteroid fields Use external cpu ship diversification scenario utility Refactor: - Move some set up code to set globals function - Add version information to output terminal console - Simplify function calling from update function - Unified ship template list: template name, ship strength, creation function, short range radar - Simplified default ship spawn placement - Simplified player ship name list - Unified player ship stats list: template name, strength, cargo space, radar ranges, etc. - Simplified player ship set up routine - Unified station size list: station template name, strength - Simplified custom UI elements: - buttons for determining virus status - buttons for showing cargo inventory - buttons for gathering coolant - info banners for gathering coolant - timer/status banner for scanning artifact - virus timer banner - Simplified transport creation and direction - Simplified the creation of nebula that impact player coolant and the related impact routine - Simplified ordnance restock interactions - Simplified mission organization and selection - Simplified character information gathering and providing routine - Simplified optional mission managing - Simplified stellar cartography office clerk description determination - Simplified enemy taunt process - Switched from delta based countdown timers to timers that use getScenarioTime() - Switched from player ship loops that just went through the first 8 to using getActivePlayerShips() to get all of them - Switched from loops with underscore as an index variable to i as an index variable - Simplified intel mission Add translation function to strings where the scenario interacts with the player Explain the celestial body structure to the GM when the orbit change section of GM buttons is activated Add GM buttons to enable/disable server voices Added visual asteroids to asteroid fields and made the asteroid size variation larger Added bearing information to warning message to player from station about to be attacked Fixed occasional error in final statistics screen Added optional missions completed information to final statistics screen Added code to put each station that Relay contacts into the science database with location, services and goods information Added more harassing warp capable Exuari when players are trying to dock with satellite stations based on required reputation to get parts
Template name: Saipan, Class: Corvette, Subclass: Carrier https://en.wikipedia.org/wiki/Saipan-class_aircraft_carrier Docks starships internally Docks frigates externally Shares energy with docked ships Repairs hull of docked ships Provides probes with docked ships Two forward beams One weaker rear beam Two forward tubes: 1 small for HVLIs, one medium sized for everything except mines One large broadside on each side for HVLIs and Homing missiles. One rear facing mine tube. Uses the model of the now largely deprecated player cruiser
With @Xansta, we just realized yesterday that all the updates that Xansta has carried out on these scenarios over the last 6 months have been done without taking into account the updates on your Daid repo. This includes the major work of standardizing and adding 4000 tags and translation contexts. In order not to lose all this work, we will compare the 2 file versions and update so that there is only 1 identical version between your daid repo and the xansta file. Here is this first scenario in which I simply put back the translation contexts already added in the past in order to maintain standardization and make the translators' task easier.
Creation des callbacks et methodes
Ship modifiers
+ ne pas afficher les listes d'objet non présents sur l'écran GM
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