Releases: tdelc/EmptyEpsilon
LARP V2.0
Daid Empty Epsilon Update on 10/11/2020
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Added
- Hotkey for combat maneuver
- Automatic rotation of tube direction for weapons station
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Changed
- Add a lot of translations marker
- Avoid automatic increase of coolant or repair request to reach total
- Beams are now active in warp, but cost more energy (energy_per_beam * (warp_level + 1))
- CpuShip focus on ship and station instead of missiles, warpjammer or asteroid
- Hacking system easier (capability to apply hack before perfect completed)
- Automatic return to main menu after destroyed ship
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Fixed
- Scanner affect probe view for science screen
- Spaceobject can be destroyed by shot (only if hull > 0)
- Fix lock fire button
LARP V1.6
EE LARP release 1.6-beta
Daid Empty Epsilon Update on 01/11/2020
Added
- Presets are available for engineering screen.
- Maximum Preset can be set with setActivePresetNumber and can be tweak
- Preset are saved and can be load from options.ini
- Hotkeys are available for apply and update presets
- new screen available : Target analysis screen
- Once fully scanned, a object can be linked to analysis screen
- The target analysis screen displayed all informations available for the object
- From now : ship, station, asteroid, artifact, planet
- Structured infos
- Possibility to add structured infos for a object
- Science can see these infos after a full scan
- Need and id for each infos (0-9), a label (string) and a value (string)
- New Tweak categories and features
- Description : affect description and structured informations for all object
- Message : to send messages to players
- Warp speed
- Consumption or production factor by system
- Change objects signatures
- GM can speed up the game (from x1 to x4)
Changed
- Change of default options
- First person, no flags and no radar in main screen
- From ship selection screen, it is now possible to select stations from many list
- RP pause screen
- noise and 'power cut' information
Fixed
- Lot of minors corrections
- log component now always displayed on screen
- Bug for object's description
LARP V1.5
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Daid Empty Epsilon Update on 27/09/2020
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Lot of minors corrections
-- Repair crew vs nano robots
-- power indicator overlay
-- Update of system list effect : Drone and docks
-- Progress bar into dynamic keyvalue for engineering screen
-- Viewport3D for cinematic screen
-- Remove comms overlay for each player station
-- Avoid weak amount of coolant or repair if not requested
-- Probe can be selected during their travel
-- All objects can now be scanned (even if there is no information) -
New screens
-- Radar screen : tactical, long, far
-- Probe screen : camera on probe linked to science -
New indicator overlay for systems
-- Warp, Jump, Shield : white color when activated -
Scanner system instead of drone system
-- Affect range of relay radar
-- Affect scanning dialog (perturbation, help or stop)
-- Signature signals visualisation from science screen -
Add warp layer effect on warp
-- can be activated in options.ini with options server_config_use_warp_terrain
-- add map layers into scripts to each warp frequency (max : 10)
-- helms can change the warp frequency of the ship
-- relay can view the warp map layer for each frequency -
Reorganisation of relay screen
LARP V1.4
Update from last Daid EE : 03/09/2020
- Scanning capability
- Set the maximal level of scanning available for a playership
- Scanning noise
- You can affect scanning dialog for science screen with the function setScanningNoise. Between 0 and 1, slider will be randomly affected by the noise. Between -1 and 0, slider will be automatically moved to the right position
- Personalize name of ship's rooms
- During template configuration, can use addRoomTitle to create a zone with a label. This label will be shown in the center of the room. RP only.
- Change Power Use Factor
- Add capacity to change the fixed amount of energy used by system
- Oxygen system
- Ship can have up to 10 oxygen zones (0 to 9), with a level and a max of oxygen, and the discharge rate and recharge_rate
- Each zone must be set in the template file or in the script file, and can after be changed by tweak.
- You also need a oxygen generator to access to the oxygen rate generator (false by default)
- New main screen radar
- Add a far range radar (aka relay screen)
- Template recorded or not in the database
- Into the templates configuration files, you can choose to avoid a template from the database. It allow you to configure multiple ship template from a same base (for example with different texture color). Only the base is recorded and the rest is removed from the database.
- Station and drone recorded in the database
- Dynamic Factions and Personality
- setPersonalityId can modify personality of object and behaviour with another object : 0 = Normal (with faction behaviour), 1 = Pacifist (don't attack anyone), 2 = Hostile (attack everybody with another faction), 3 = Solo (attack everybody, except another solo objects)
- Factions behaviour between themselves can be changed by GM during the game
- Logs by station
- Logs can now append on several stations. You activate this feature in options.ini with the parameter server_config_logs_by_station. If enabled, logs are only visible in a station if at least one log entry exist for the considered station. Ship logs screen shown all the logs with an indication of the station.
All this feature are optional, the game may work as the vanilla version if features are not used or activated.
A scenario is written to explain all LARP feature.
LARP V1.3
Update from last Daid EE : 03/09/2020
Add :
Instability for systems
You can active a instability processus for one or many systems. If Instability factor is more than 0, instability is active. Instability Factor must be between 0.0 and 1.0 (float) and is the probability of change of sliders for instability control. Instability Difficulty must be between 0 and 4 (integer), and is the number of slider to control the instability (like the scanning dialog)
Nano repair system
You can avoid using repair crew into room systems and use instead nano repair crew. nano repair crew works as coolant.
All this feature are optional, the game may work as the vanilla version if features are not used or activated.
A scenario is written to explain all LARP feature.
LARP V1.2
Update from last Daid EE : 03/08/2020
Add :
- Position Z for all object to simulate space
- Capacity to Change font
- Color by faction (in server only)
- Complexity of radar signatures
- Configurable beam damage
All this feature are optional, the game may work as the vanilla version if features are not used or activated.
A scenario is written to explain all LARP feature.
LARP V1.1
Update from last Daid EE : 27/06/2020
Add :
- weapons tube and beams specific by station
- enable waypoints by route
- dynamic texture files and texture color by player
- add autostationslist in options.ini to auto connect to many stations (separate stations by ; : example : "autostationslist = 1;2" to auto connect to helm and weapons )
- add ship_mainscreen_flags to modify main screen (stardust, callsign, heading)
All this feature are optional, the game may work as the vanilla version if features are not used or activated.
A scenario is written to explain all LARP feature.
First LARP Release
Update from last Daid EE : 05/06/2020
Add :
- Enable multi-GM stations (with script password option)
- Increase relay and GM distance and introducing sector/area/region system (optional)
- Drone, fighter and docks system (to be documented)
All this feature are optional, the game may work as the vanilla version if features are not used or activated.