Releases: theludovyc/Empire-of-Islands
Releases · theludovyc/Empire-of-Islands
v0.01
- load a map with only one island like : development, singularity-40 or test-map-tiny. Handle autotile
- Put a warehouse on it
- Generate trees
- Ticks based game. Instead of simulating each worker or transporter, the game will follow a clock. Each tick something can happen, like producing resources. Also, the game has “cycles”, which represent X numbers of ticks. When you play this kind of game (like anno, 4X, or other city builder), you are often at speed 3. Using ticks can avoid that. Plus it permits to increase performances at the same time to make the game easier to realize.
- Magic merchant : you can buy or sell goods to a magic merchants (the merchant boat will come in the next version). Each cycle, buy/sell happens.
- Player interactions :
- construct a building
- select a building
- destroy a building
- create new order (buy/sell resources, it works like in anno 1800) in the market
- move the camera with keys or cursor on window borders
- open an ingame menu with buttons save, return to the menu, or quit
- When save, save, and confirm save
- When quit open a confirmation popup to ask if save and quit or quit without save (to do in RGT)
- The player can build :
- lumberjack, produce wood, cost (1 wood, 1 textile)
- tent, residential level 1, increase population, cost (1 wood, 1 textile)
- If player construct on tree he loses money but wins wood
- For now, there is no roads, it will come in next version
- For now, residential are constructed with the max people in it
- For now, you cannot set the number of workers in producing buildings. They hire as many people as they can.
- For now, lumberjack produce wood magically
- Give some resources at the beginning (wood, tissu, money)
- HUD :
- the player can see the productions of resources each cycle (here log and meat but another will come). With the production score (by example if I have 4 tons of logs in stock, produce 5 tons and use 3, it display 4(+2) )
- population amount with unemployed or required people (same like for main resources. If you have a population of 5 people and production buildings need 2: 5(-2)).
- money (+X if money increase, -X decrease, +0 if same)
- the building menu when select a building, with info and a button to destroy it
- a menu to construct buildings
- a menu for the market, where the player can create new order
- The building cost when build
- Menus :
- Main menu with buttons play, load and quit
- A loading screen
v0.01_pre2
[fix] format