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Release 2025.4

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@github-actions github-actions released this 02 Oct 15:53
be7bf14

Features

Fixes

  • Builder: Automatic discovery of used modules doesn't work #1049 (#1050)
  • Editor: Actors are added as children of one another by default #1128 (#1131)
  • Editor: Add Velocity modificator doesn't work as expected in the Effects Editor #1111 (#1112)
  • Editor: Animation Editor doesn't applies node changes #1084 (#1085)
  • Editor: Can't add Angel Behavior component to Actor #1094 (#1095)
  • Editor: Can't create prefab in a new project #1086 (#1087)
  • Editor: Can't import fbx model #1102 (#1127)
  • Editor: Can't open project (Editor crashes) #1114 (#1115)
  • Editor: Can't set mesh in visual effect #1123 (#1125)
  • Editor: Crash when renaming recently created asset #1104 (#1108)
  • Editor: Depth Test is always off in the Material Editor #1027 (#1028)
  • Editor: Drag and Drop on scene doesn't work #1037 (#1038)
  • Editor: Filtering doesn't work #1040
  • Editor: First map setting doesn't work as expected #1096 (#1097)
  • Editor: Graph system serialization is broken #1051 (#1052)
  • Editor: Linking of nodes in the Material Editor can lead to a crash #1053 (#1054)
  • Editor: Material Editor doesn't applies the new values for a Custom functions #1098 (#1099)
  • Editor: MaterialParam leads to shader compilation error #1057 (#1058)
  • Editor: Multiple Prefab related issues. #1092 (#1093)
  • Editor: ParamVector has wrong default value in the material editor #1055 (#1056)
  • Editor: Save asset dialog always appear even if prefab was saved #1103 (#1113)
  • Editor: Spawn rate doesn't work with initial value #1124 (#1126)
  • Editor: Unable to move graph nodes in any graph based editor #1088 (#1089)
  • Editor: Wrong files in Content Browser #1118 (#1119)
  • Engine: Fetching of value from Spline component can lead to crash #1090 (#1091)
  • Engine: loadResource for the VisualEffect resource always returns nullptr #1025 (#1026)
  • Engine: Resource system multiple issues #1075 (#1076)
  • Material param fixes (#1081)
  • Metal: Editor spams error message to console #1109 (#1110)
  • Render: Instancing manager doesn't work with SkinnedMeshRender #1077 (#1083)
  • Resource ID issues fixed (#1039)
  • Scripts: Array of script based components leads to crash #1129 (#1130)
  • UIKit: Re-parenting of widgets ignores layouts logic #1067 (#1068)

Other

  • Asset converter Refactoring (#1034)
  • Asset settings file format refactoring (#1062)
  • ConverterSettings Refactoring (#1036)
  • Engine: Move all strings to custom class #1030 (#1031)
  • File class Refactoring (#1047)
  • Graphs moved from QObject to Object (#1033)
  • QBS Submodule removed (#1029)
  • Qt XML dependency removed (#1045)
  • Qt XML library replaced with PugiXML in Graph Editor (#1032)
  • QuaZip dependency replaced with MiniZip (#1046)
  • Signals Refactoring (#1116)
  • Sprite Refactoring (#1122)
  • UndoRedo Refactoring (#1044)