If you'd like to collaborate, discuss a project, or have any questions, feel free to reach out to me:
Below are some of my repositories I've been working on. I tried to keep the selection as diverse as possible so you get a clearer picture what I'm into.
This is an editor for the character files of Secrets of Grindea, an 2D action RPG. The SoG Savegame Reader, written in C#, it allows you to open your save game, and edit save data such as your name, money, skills, experience, inventory and much more. One can also export the whole savegame to a JSON file. While some features like editing quest flags or collectibles are not implemented yet, I passively maintain the project but I don't plan to add more features at the moment.
Additionally to the UI, you can take a look at your savegame using the cli on linux and windows.
This is a simple Pong game developed for the Game Boy Advance using C. It utilizes the mode 3, also known as bitmap mode, and features a cool pixel art title screen.
Although it doesn't have any advanced features, it was a great project for me to dive into the C programming world, into dockerizing a C environment, and into game development.
bitmap_type_tracer is a CLI tool, to generate text-images from bitmaps-font, I wrote in an effort to get into the Rust ecosystem.
It takes the bitmap-font and the text you want to write as input and generates an image with the provided text and the provided bitmap font.
A reddit bot, written in Rust, replying to comments, containing factorials, with the solution. This little fella is currently running on r/mathmemes and r/unexpectedfactorial - additionally to that it can be summoned on every subreddit.