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executable file
ยท273 lines (250 loc) ยท 11.3 KB
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#!/bin/bash
#
# GitHub Actions ํ
์คํธ๋ฅผ ๋ก์ปฌ์์ ์คํํ๋ ์คํฌ๋ฆฝํธ
# ์ฌ์ฉ๋ฒ: ./run-local-tests.sh [์ต์
]
#
# ์ต์
:
# --all ๋ชจ๋ ํ
์คํธ ์คํ (Unity ๋น๋ ํฌํจ)
# --quick ๋น ๋ฅธ ํ
์คํธ๋ง (E2E validation)
# --editmode Unity EditMode ํ
์คํธ ์คํ (~10์ด)
# --e2e E2E ํ
์คํธ๋ง (๋น๋ ๊ฒฐ๊ณผ๋ฌผ ํ์)
# --unity-build Unity WebGL ๋น๋ ์คํ
# --heavy ๋ฌด๊ฑฐ์ด ํฝ์ค์ฒ(HeavySampleUnityProject) ๋ฆด๋ฆฌ์ฆ+gzip ๋น๋ (perf์ฉ)
# --perf ๋ก๋ฉ ์ฑ๋ฅ(TTFF) ์ค์ธก (๋ฌด๊ฑฐ์ด ๋น๋ ๊ฒฐ๊ณผ๋ฌผ ํ์)
# --unity-version <๋ฒ์ > ํน์ Unity ๋ฒ์ ์ง์ (์: 2022.3, 6000.0)
# --compression <format> ์์ถ ํฌ๋งท ์ง์ (auto, disabled, gzip, brotli)
# --parallel ๋ค๋ฅธ ๋ชจ๋์ ์กฐํฉํ์ฌ ๋ณ๋ ฌ ์คํ (์: --unity-build --parallel)
# --list-unity ์ค์น๋ Unity ๋ฒ์ ๋ชฉ๋ก ํ์
# --help ๋์๋ง
#
# set -e ์ ๊ฑฐ - ๊ฐ ํ
์คํธ ํจ์์์ ์ง์ ์๋ฌ ์ฒ๋ฆฌ
# NODE_OPTIONS ํ๊ฒฝ๋ณ์ ์ ๊ฑฐ (๋ฌธ์ ์ ๋ฐ ๊ฐ๋ฅ)
unset NODE_OPTIONS 2>/dev/null || true
# ํ๋ก์ ํธ ๋ฃจํธ ๋๋ ํ ๋ฆฌ (๋ชจ๋ ๋ชจ๋์ด ๊ณต์ )
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
cd "$SCRIPT_DIR"
# ๋ชจ๋ ๋ก๋ (์์กด์ฑ ์์๋๋ก)
# shellcheck source=scripts~/lib-globals.sh
source "$SCRIPT_DIR/scripts~/lib-globals.sh"
# shellcheck source=scripts~/lib-logging.sh
source "$SCRIPT_DIR/scripts~/lib-logging.sh"
# shellcheck source=scripts~/lib-unity-discovery.sh
source "$SCRIPT_DIR/scripts~/lib-unity-discovery.sh"
# shellcheck source=scripts~/test-validate.sh
source "$SCRIPT_DIR/scripts~/test-validate.sh"
# shellcheck source=scripts~/test-editmode.sh
source "$SCRIPT_DIR/scripts~/test-editmode.sh"
# shellcheck source=scripts~/test-e2e.sh
source "$SCRIPT_DIR/scripts~/test-e2e.sh"
# shellcheck source=scripts~/test-unity-build.sh
source "$SCRIPT_DIR/scripts~/test-unity-build.sh"
# shellcheck source=scripts~/test-perf.sh
source "$SCRIPT_DIR/scripts~/test-perf.sh"
# ๋ฒค์น๋งํฌ ๊ฒฐ๊ณผ ์ถ๋ ฅ
print_benchmark_results() {
local RESULTS_FILE="$SCRIPT_DIR/Tests~/E2E/tests/e2e-test-results.json"
if [ ! -f "$RESULTS_FILE" ]; then
return
fi
echo ""
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo -e "${BLUE}๐ Benchmark Results${NC}"
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
# JSON ํ์ฑ (jq ์์ด grep/sed ์ฌ์ฉ)
local BUILD_SIZE=$(grep -o '"buildSizeMB": [0-9.]*' "$RESULTS_FILE" | head -1 | grep -o '[0-9.]*')
local PAGE_LOAD=$(grep -o '"pageLoadTimeMs": [0-9]*' "$RESULTS_FILE" | head -1 | grep -o '[0-9]*')
local UNITY_LOAD=$(grep -o '"unityLoadTimeMs": [0-9]*' "$RESULTS_FILE" | head -1 | grep -o '[0-9]*')
local RENDERER=$(grep -o '"renderer": "[^"]*"' "$RESULTS_FILE" | head -1 | sed 's/"renderer": "//;s/"$//')
echo ""
echo " ๐ฆ Build Size: ${BUILD_SIZE:-N/A} MB"
echo " โฑ๏ธ Page Load: ${PAGE_LOAD:-N/A} ms"
echo " ๐ฎ Unity Load: ${UNITY_LOAD:-N/A} ms"
echo " ๐ฅ๏ธ GPU Renderer: ${RENDERER:-N/A}"
echo ""
echo " ๐ Full results: $RESULTS_FILE"
}
# ๊ฒฐ๊ณผ ์์ฝ ์ถ๋ ฅ
print_summary() {
echo ""
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo -e "${BLUE}๐ Test Summary${NC}"
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo -e " ${GREEN}Passed: $PASSED${NC}"
echo -e " ${RED}Failed: $FAILED${NC}"
echo -e " ${YELLOW}Skipped: $SKIPPED${NC}"
# ๋ฒค์น๋งํฌ ๊ฒฐ๊ณผ ์ถ๋ ฅ
print_benchmark_results
echo ""
if [ $FAILED -eq 0 ]; then
echo -e "${GREEN}โ All tests passed!${NC}"
return 0
else
echo -e "${RED}โ Some tests failed${NC}"
return 1
fi
}
# ๋ฉ์ธ ์คํ
main() {
local mode=""
local args=("$@")
# ์ธ์ ํ์ฑ
local i=0
while [ $i -lt ${#args[@]} ]; do
case "${args[$i]}" in
--help|-h)
show_help
;;
--list-unity)
list_unity_versions
exit 0
;;
--unity-version)
i=$((i + 1))
if [ $i -lt ${#args[@]} ]; then
UNITY_VERSION="${args[$i]}"
else
echo -e "${RED}์ค๋ฅ: --unity-version ์ต์
์ ๋ฒ์ ๊ฐ์ด ํ์ํฉ๋๋ค.${NC}"
echo "์: --unity-version 2022.3"
exit 1
fi
;;
--compression)
i=$((i + 1))
if [ $i -lt ${#args[@]} ]; then
COMPRESSION_FORMAT="${args[$i]}"
case "$COMPRESSION_FORMAT" in
auto|disabled|gzip|brotli)
;;
*)
echo -e "${RED}์ค๋ฅ: --compression ๊ฐ์ด ์ฌ๋ฐ๋ฅด์ง ์์ต๋๋ค: '$COMPRESSION_FORMAT'${NC}"
echo "์ ํจํ ๊ฐ: auto, disabled, gzip, brotli"
exit 1
;;
esac
else
echo -e "${RED}์ค๋ฅ: --compression ์ต์
์ ํฌ๋งท ๊ฐ์ด ํ์ํฉ๋๋ค.${NC}"
echo "์ ํจํ ๊ฐ: auto, disabled, gzip, brotli"
exit 1
fi
;;
--parallel)
PARALLEL_MODE=true
# --parallel์ ๋ค๋ฅธ ๋ชจ๋์ ์กฐํฉ ๊ฐ๋ฅํ ํ๋๊ทธ (๋ชจ๋ ๋ฎ์ด์ฐ๊ธฐ ์ํจ)
;;
--heavy)
RUN_HEAVY=true
# --heavy/--perf๋ ์กฐํฉ ๊ฐ๋ฅํ ํ๋๊ทธ (--heavy --perf = ๋น๋ ํ ์ธก์ )
;;
--perf)
RUN_PERF=true
;;
--all|--e2e|--editmode|--unity-build|--validate)
mode="${args[$i]}"
;;
*)
echo "Unknown option: ${args[$i]}"
show_help
;;
esac
i=$((i + 1))
done
# ๊ธฐ๋ณธ ๋ชจ๋ ์ค์
mode="${mode:---validate}"
# --heavy / --perf ๋ ์ผ๋ฐ ๋ชจ๋์ ๋
๋ฆฝ์ ์ธ perf ํ๋ค์ค ๊ฒฝ๋ก.
# ๋ ์ค ํ๋๋ผ๋ ์ผ์ ธ ์์ผ๋ฉด perf ํ๋ฆ์ ํ๊ณ ์ข
๋ฃ(์ผ๋ฐ mode case ๋ฌด์).
if [ "$RUN_HEAVY" = true ] || [ "$RUN_PERF" = true ]; then
echo ""
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo "โ Apps in Toss Unity SDK - Perf Harness (TTFF) โ"
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo ""
[ "$RUN_HEAVY" = true ] && echo " โข Heavy build: HeavyBuildRunner.CommandLineHeavyBuild (release + gzip)"
[ "$RUN_PERF" = true ] && echo " โข Perf measure: pnpm run test:perf (TTFF median-of-N)"
if [ -n "$UNITY_VERSION" ]; then
echo " โข Unity Version: $UNITY_VERSION"
fi
echo " โข Directory: $SCRIPT_DIR"
local heavy_ok=true
if [ "$RUN_HEAVY" = true ]; then
if ! test_heavy_build "$UNITY_VERSION"; then
heavy_ok=false
print_info "๋ฌด๊ฑฐ์ด ๋น๋ ์คํจ โ perf ์ธก์ ์ ๊ฑด๋๋๋๋ค"
fi
fi
if [ "$RUN_PERF" = true ] && [ "$heavy_ok" = true ]; then
test_perf_playwright "$UNITY_VERSION"
fi
print_summary
return $?
fi
echo ""
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo "โ Apps in Toss Unity SDK - Local Test Runner โ"
echo "โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ"
echo ""
echo "Mode: $mode"
if [ -n "$UNITY_VERSION" ]; then
echo "Unity Version: $UNITY_VERSION"
fi
if [ -n "$COMPRESSION_FORMAT" ]; then
echo "Compression: $COMPRESSION_FORMAT"
fi
echo "Directory: $SCRIPT_DIR"
case "$mode" in
--all)
test_e2e_validation
test_playwright_config
test_sdk_generator_unit
if [ "$PARALLEL_MODE" = true ]; then
run_parallel_editmode
run_parallel_builds
else
if test_editmode "$UNITY_VERSION"; then
test_unity_build "$UNITY_VERSION"
test_e2e_playwright "$(get_version_pattern "$(get_unity_version_from_path "$(find_unity_path "$UNITY_VERSION")")")"
else
print_info "EditMode ํ
์คํธ ์คํจ๋ก Unity ๋น๋ ๋ฐ E2E ํ
์คํธ๋ฅผ ๊ฑด๋๋๋๋ค"
fi
fi
;;
--editmode)
if [ "$PARALLEL_MODE" = true ]; then
run_parallel_editmode
else
test_editmode "$UNITY_VERSION"
fi
;;
--e2e)
if [ "$PARALLEL_MODE" = true ]; then
# ๋ชจ๋ ๋น๋๋ ํ๋ก์ ํธ์ ๋ํด E2E ํ
์คํธ ์คํ
for pattern in "${UNITY_VERSION_PATTERNS[@]}"; do
local project_path=$(get_project_path_for_version "$pattern")
if [ -d "$project_path/ait-build/dist/web" ]; then
test_e2e_playwright "$pattern"
fi
done
elif [ -n "$UNITY_VERSION" ]; then
test_e2e_playwright "$UNITY_VERSION"
else
test_e2e_playwright
fi
;;
--unity-build)
if [ "$PARALLEL_MODE" = true ]; then
# ๋ณ๋ ฌ Unity ๋น๋๋ง ์คํ (E2E ํ
์คํธ ์์)
run_parallel_unity_builds_only
else
test_unity_build "$UNITY_VERSION"
fi
;;
--validate)
test_e2e_validation
test_playwright_config
test_sdk_generator_unit
test_meta_guids
;;
esac
print_summary
}
# ์คํ
main "$@"