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base repository: evangs/tmk_keyboard
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head repository: totallymonkey/tmk_keyboard
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  • 3 commits
  • 1 file changed
  • 1 contributor

Commits on Apr 19, 2017

  1. Updating layout

    totallymonkey committed Apr 19, 2017
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    32a55ad View commit details

Commits on Jan 9, 2018

  1. Updating layout

    totallymonkey committed Jan 9, 2018
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    f1da035 View commit details
  2. Copy the full SHA
    1bd32bc View commit details
Showing with 36 additions and 15 deletions.
  1. +36 −15 keyboard/tv44-rev3/keymap_tv44.c
51 changes: 36 additions & 15 deletions keyboard/tv44-rev3/keymap_tv44.c
Original file line number Diff line number Diff line change
@@ -3,37 +3,38 @@
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer: Base Layer
* ,-------------------------------------------------.
* |Tab| Q| W| E| R| T| Y| U| I| O| P| BSp |
* |Tab| Q| W| F| P| B| J| L| U| Y| ;| BSp |
* |-------------------------------------------------|
* |FN1 | A| S| D| F| G| H| J| K| L| ;|Fn1'|
* |FN1 | A| R| S| T| G| H| N| E | I| O|Fn1'|
* |-------------------------------------------------|
* |SftEs| Z| X| C| V| B| N| M| ,| .| /|FN2|
* |SftEs| Z| X| C| D| V| K| M| ,| .| /|FN2|
* |-------------------------------------------------|
* |Ctrl| FN2 |Gui |Enter| Space |Alt |Shift| FN3 |
* `-------------------------------------------------'
*/
KEYMAP(
TAB , Q, W, E, R, T, Y, U, I, O, P, BSPC, \
FN0 , A, S, D, F, G, H, J, K, L,SCLN, FN21, \
FN0 , A, S, D, F, G, H, J, K, L, SCLN, FN21, \
FN22 , Z, X, C, V, B, N, M,COMM, DOT,SLSH, FN1, \
LCTL, FN1, LGUI, ENT, SPC, RALT, RSFT, FN2 ),
LCTL, FN1, LALT, FN23, SPC, RGUI, RSFT, FN2 ),

/* Layer: Function Layer 1
* ,-------------------------------------------------.
* | `| !| @| #| $| %| ^| &| *| (| )| Del |
* |-------------------------------------------------|
* | | \| '| -| =| [| ]| Dn| Up|Lft| Rt| |
* | | \| '| -| =| | Left| Dn| Up|Rt| | |
* |-------------------------------------------------|
* | |Esc|LED|PSc| | | |Stp|Ply|Prv|Nxt|Sft|
* |-------------------------------------------------|
* | | Gui | | | | | | |
* `-------------------------------------------------'
* `--------------------------------------------------
w------------------'
*/
KEYMAP(
GRV , FN4, FN5, FN6, FN7, FN8, FN9,FN10,FN11,FN12,FN13, DEL, \
TRNS ,BSLS,QUOT,MINS, EQL,LBRC,RBRC,DOWN, UP,LEFT,RGHT, TRNS, \
TRNS , ESC,FN20,PSCR,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,RSFT, \
TRNS, LGUI, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ),
TRNS ,BSLS,QUOT,MINS, EQL,TRNS,LEFT,DOWN, UP,RIGHT,TRNS, TRNS, \
TRNS , ESC,TRNS,PSCR,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END,RSFT, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, BTLD ),

/* Layer: Function Layer 2
* ,-------------------------------------------------.
@@ -50,9 +51,9 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
FN3 , 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS, \
ESC ,FN14,FN15,FN16,FN17,FN18,FN19, 4, 5, 6,VOLU, ENT, \
TRNS ,TRNS,TRNS,TRNS,TRNS,TRNS, 0, 1, 2, 3,VOLD,TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ),
TRNS, TRNS, TRNS, TRNS, 0, TRNS, TRNS, TRNS ),

/* Layer: Game Layer
/* Layer: Game Layer (3)
* ,-------------------------------------------------.
* | | | | | | | | F1| F2| F3| F4| |
* |-------------------------------------------------|
@@ -64,10 +65,27 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------'
*/
KEYMAP(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, F1, F2, F3, F4, TRNS, \
ESC ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, F5, F6, F7, F8, ENT, \
TRNS,Q,W,E,R,T,Y, F1, F2, F3, F4, TRNS, \
ESC ,A,S,D,F,G,TRNS, F5, F6, F7, F8, ENT, \
LSFT , 1, 2, 3, 4, 5, 6, F9, F10, F11, F12,RSFT, \
TRNS, LSFT, B, SPC, C, TRNS, TRNS, TRNS ),

/* Layer: Function Layer 4 (EnterFN)
* ,-------------------------------------------------.
* | `| !| @| #| $| %| ^| &| *| (| )| Del |
* |-------------------------------------------------|
* | | \| '| -| =| [| ]| Dn| Up|Lft| Rt| |
* |-------------------------------------------------|
* | |Esc|LED|PSc| | | |Stp|Ply|Prv|Nxt|Sft|
* |-------------------------------------------------|
* | | Gui | | | | | | |
* `-------------------------------------------------'
*/
KEYMAP(
TRNS ,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,FN18,FN19,TRNS,TRNS, TRNS, \
TRNS ,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,FN12,FN13,TRNS,TRNS, TRNS, \
TRNS ,FN24,FN25,TRNS,TRNS,TRNS,TRNS,LBRC,RBRC,TRNS,TRNS,TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ),
};

const action_t PROGMEM fn_actions[] = {
@@ -93,5 +111,8 @@ const action_t PROGMEM fn_actions[] = {
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[20] = ACTION_BACKLIGHT_STEP(),
[21] = ACTION_LAYER_TAP_KEY(1, KC_QUOT),
[22] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC)
[22] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
[23] = ACTION_LAYER_TAP_KEY(4, KC_ENTER),
[24] = ACTION_MODS_KEY(MOD_LCTL, KC_LGUI | KC_LEFT),
[25] = ACTION_MODS_KEY(MOD_LCTL | KC_LGUI, KC_RIGHT)
};