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9 changes: 1 addition & 8 deletions README.md
Original file line number Diff line number Diff line change
@@ -12,19 +12,12 @@ cd ROS.NET_Unity

THEN:

To use precompiled ROS.NET as a Unity plugin, run:
```
buildUnityPluginDLLs.bat
```
This limits the targets that could run the resulting Unity game to Windows, BUT may be faster to run with debugging in Unity.

To use ROS.NET as a Unity script, run:
```
buildUnityScriptSource.bat
```

In either case, all of the things needed by Unity to allow you to call ROS.Init(...) and make NodeHandles and all of that ROS-Y stuff
now exists in the COPY_TO_UNITY_PROJECT\ directory
All of the things needed by Unity to allow you to call ROS.Init(...) and make NodeHandles and all of that ROS-Y stuff now exists in the COPY_TO_UNITY_PROJECT\ directory

Copy the contents of that foler into
INTO: ```<your Unity project dir>/Assets/Plugins```( or a subdirectory there-of)