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FISHR : Team 24

Members

Project Manager: Samuel Vekovius (vekoLSU)
Communications Lead: Mason Dornier (Mason-Dornierk)
Git Master: Brock Badeaux (BrockBadeaux14)
Design Lead: Michael Meyers (MichaelM626)
Quality Assurance Tester: Jacob Atkinson (Jatki-projectsubmission)

About Our Software

Our project is a game called FISHER. In this game you, the player, live in a town where you set out on a boat to different areas of the map to catch unique fish. The aim of the game is to catch all of the fish and sell them for better upgrades to your rod, equipment, and skills. The fishing is made with an rpg frame in mind as you fight the fish when catching it. You are constantly in a battle of tension between you and the fish. The heavier the fish and the species of the fish determine how hard it is to catch the fish. The bigger the better however, as the heavier and more unique fish sell for more allowin you to upgrade faster. The town is free roam and allows for npc conversation, buying, and selling.

Platforms Tested on

  • MacOS
  • Windows

Important Links

Kanban Board: [https://github.com/orgs/CSC-3380-Spring-2025/projects/13]
Designs: [link]\https://www.aseprite.org/ Styles Guide(s): [link]

How to Run Dev and Test Environment

  • Open UnityHub
  • Click Add Panel (on top right)
  • Add project from disk
  • Select file path of cloned repository(C:\Users\user\Documents\GitHub\Team-24) by default its using GitHub desktop. If using GitHub desktop you can find repository path by right clicking current repository on GitHub desktop and selecting file path.
  • Press open
  • Double click team 24
  • After unity engine loads assets(may take a while on first launch) to run game in current state, start from Menu scene(to find menu scene in the project window, open assets, scenes, and select menu)
  • press the play button to compile game(on first launch the level manager will take a while to load into new scenes as they also will need to be compiled)
  • enjoy and catch all fish:)

#Controls for the game

  • Town Scene -WASD or Arrow keys for movement -M for Map -I for Inventory -Near NPC e to talk -Near NPC r to sell fish -e to interact -p for skills -find mudhole to go to swamp -fine life perserver at the dock to go to ocean -Fishing -Hold down space bar for casting power -In water after cast arrow keys and WASD to lightly move bair -When fish is hooked hold space bar for reeling in and down arrow to relieve tensions(.6 second cooldown) -I inventory -M Map -P for skills

Dependencies

  • Unity Hub(latest version6000.0.34f1)
  • Visual Studio 2022(game developement with unity workload installed for IntelliSense)

Downloading Dependencies

  • Download latest version of Unity Hub
  • When attempting to launch project from disk for the first time Unity Hub should automaticaly detect if the correct vesion of Unity Editor is installed. If not prompt should appear to install correct version of unity editor.

Commands

No commands are needed from terminal Just launch from Unity Editor from the menu scene

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Languages

  • C# 68.5%
  • ShaderLab 26.1%
  • HLSL 5.4%