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Version 1.2

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@vfig vfig released this 12 Dec 16:08
· 7 commits to master since this release

Jun 25, 2021 (1.2):

  • Expert difficulty has 300 more starting cash, to compensate for the lack of starting equipment.

  • Eating food now has a small chance of healing, as in Thief 2.

  • Southern works station switch will now turn off street lights in the square.

  • Added more fire arrows and powder kegs, for the convenience of pyromaniacs.

  • "G-man" Keeper remains visible slightly longer, so people will maybe notice him now.

  • Moved four coin stacks (100 loot) to new location, to better reward explorers.

  • The "Sanctuary key" now opens more doors, as it always ought to have done.

  • Fixed pathfinding for Milton in the Hammerite library.

  • Added a glowing mushroom to the caves for slightly better visibility.

  • Buckets can now be frobbed, mostly.