Jun 25, 2021 (1.2):
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Expert difficulty has 300 more starting cash, to compensate for the lack of starting equipment.
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Eating food now has a small chance of healing, as in Thief 2.
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Southern works station switch will now turn off street lights in the square.
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Added more fire arrows and powder kegs, for the convenience of pyromaniacs.
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"G-man" Keeper remains visible slightly longer, so people will maybe notice him now.
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Moved four coin stacks (100 loot) to new location, to better reward explorers.
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The "Sanctuary key" now opens more doors, as it always ought to have done.
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Fixed pathfinding for Milton in the Hammerite library.
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Added a glowing mushroom to the caves for slightly better visibility.
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Buckets can now be frobbed, mostly.