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Releases: whale2/WorldStabilizer

Don't Break the Ground

02 Dec 00:49

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Added configurable parts and modules excludes list
Fixes for Breaking Ground expansion - ground experiments are excluded from stabilizing
Also fixed Mk1 capsule not recognized as landed when launched from Level 1-2 pads

KSP-1.8 compatibility

22 Oct 22:16

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Some minor adjustments and 1.8.0 build

Coming out of Hangar

07 Aug 22:25

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This release fixes rare case when you launch a craft from Hangar and it falls through the floor.
The fix work in following way - vessel just launched from Hangar is not being stabilized (so far it appears stable enough so doesn't need any additional babysitting).

Compatibility release

21 Mar 22:40

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Now supporting multi-build for several game versions. Chances are I broke CKAN and/or AVC with this release.

Compatibility Release

20 Oct 12:31

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Recompile against 1.5.1, AVC version update

Compatibility Release

10 May 23:36

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Recompile against 1.4.3, AVC version update, very minor logging tweaks.

0.9.1

08 Apr 21:41

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Compatibility Release

Although the bouncing bug was almost fixed in KSP 1.4.x, there are still some odd situations where it happens, according to several reports. This release does not add features or bugfixes, it's just a recompile against 1.4.2 DLLs and correct version for MiniAVC.

0.9.0-beta

19 Mar 23:02

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0.9.0-beta Pre-release
Pre-release

Seems like some odd situations are still not very well addressed by Squad.
Particularly, a mix of low detail terrain setting and edge of biomes or colliders.

0.8.4

16 Mar 12:34

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Probably final release for 1.3.1

The 1.4.1 is here and from the first glance it works much smoother - I was not able to find something to complain about regarding bouncing on vessel unpacking. Some unorthodox stuff like mooring vessels with KAS still might be tricky, but we'll see it later.

Changes

Addressed a bug when vessel is placed under the roof.
https://forum.kerbalspaceprogram.com/index.php?/topic/169206-131-worldstabilizer-bugfix-for-vessels-bouncing-on-scene-load/&do=findComment&comment=3310632

Some more refactoring done

0.8.3

15 Jan 00:43

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Bugfix Release

Changes

Previous version introduced hard dependency on specific KAS/KIS version. This versions drops the dependency
Some black magic around moored vessels has a slight chance to work. I.e. vessel, moored by KAS harpoon and winch more often stays moored and intact than not.