마인크래프트의 ItemDisplay 엔티티를 사용하여 아이템을 표시합니다.
SpawnedDisplay display = DisplayAPI.item(location) .item(new ItemStack(Material.DIAMOND_SWORD)) .spawn();
.item(ItemStack item)
표시할 아이템을 설정합니다.
.item(new ItemStack(Material.DIAMOND_SWORD)) // 인첸트가 적용된 커스텀 아이템 ItemStack sword = new ItemStack(Material.NETHERITE_SWORD); sword.addEnchantment(Enchantment.SHARPNESS, 5); .item(sword)
.item(Material material)
간단한 아이템 간편 메서드.
.transform(ItemDisplayTransform transform)
아이템 렌더링 방식을 설정합니다.
옵션: NONE, THIRDPERSON_LEFTHAND, THIRDPERSON_RIGHTHAND, FIRSTPERSON_LEFTHAND, FIRSTPERSON_RIGHTHAND, HEAD, GUI, GROUND, FIXED
NONE
THIRDPERSON_LEFTHAND
THIRDPERSON_RIGHTHAND
FIRSTPERSON_LEFTHAND
FIRSTPERSON_RIGHTHAND
HEAD
GUI
GROUND
FIXED
.transform(ItemDisplay.ItemDisplayTransform.GROUND)
SpawnedDisplay item = DisplayAPI.item(location) .item(new ItemStack(Material.NETHER_STAR)) .billboard(Billboard.CENTER) .glow(Color.YELLOW) .spawn(); DisplayAPI.animate(item) .floating(0.3f, 40) .loop(true) .play();
참고: Common-Properties-KO - 공유 빌더 옵션.
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