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71 changes: 53 additions & 18 deletions sim/common/item_sets/item_sets_pve.go
Original file line number Diff line number Diff line change
Expand Up @@ -361,9 +361,20 @@ var ItemSetRegaliaOfUndeadCleansing = core.NewItemSet(core.ItemSet{
// Increases your damage against undead by 2%.
3: func(agent core.Agent) {
character := agent.GetCharacter()
if character.CurrentTarget.MobType == proto.MobType_MobTypeUndead {
character.PseudoStats.DamageDealtMultiplier *= 1.02
}
delta := 1.02

character.Env.RegisterPostFinalizeEffect(func() {
for _, target := range character.Env.Encounter.TargetUnits {
if target.MobType != proto.MobType_MobTypeUndead {
continue
}

for _, at := range character.AttackTables[target.UnitIndex] {
at.DamageDealtMultiplier *= delta
at.CritMultiplier *= delta
}
}
})
},
},
})
Expand All @@ -374,18 +385,20 @@ var ItemSetUndeadSlayersArmor = core.NewItemSet(core.ItemSet{
// Increases your damage against undead by 2%.
3: func(agent core.Agent) {
character := agent.GetCharacter()

delta := 1.02
for _, target := range character.Env.Encounter.TargetUnits {
if target.MobType != proto.MobType_MobTypeUndead {
continue
}

for _, at := range character.AttackTables[target.UnitIndex] {
at.DamageDealtMultiplier *= delta
at.CritMultiplier *= delta
character.Env.RegisterPostFinalizeEffect(func() {
for _, target := range character.Env.Encounter.TargetUnits {
if target.MobType != proto.MobType_MobTypeUndead {
continue
}

for _, at := range character.AttackTables[target.UnitIndex] {
at.DamageDealtMultiplier *= delta
at.CritMultiplier *= delta
}
}
}
})
},
},
})
Expand All @@ -396,9 +409,20 @@ var ItemSetGarbOfTheUndeadSlayer = core.NewItemSet(core.ItemSet{
// Increases your damage against undead by 2%.
3: func(agent core.Agent) {
character := agent.GetCharacter()
if character.CurrentTarget.MobType == proto.MobType_MobTypeUndead {
character.PseudoStats.DamageDealtMultiplier *= 1.02
}
delta := 1.02

character.Env.RegisterPostFinalizeEffect(func() {
for _, target := range character.Env.Encounter.TargetUnits {
if target.MobType != proto.MobType_MobTypeUndead {
continue
}

for _, at := range character.AttackTables[target.UnitIndex] {
at.DamageDealtMultiplier *= delta
at.CritMultiplier *= delta
}
}
})
},
},
})
Expand All @@ -409,9 +433,20 @@ var ItemSetBattlegearOfUndeadSlaying = core.NewItemSet(core.ItemSet{
// Increases your damage against undead by 2%.
3: func(agent core.Agent) {
character := agent.GetCharacter()
if character.CurrentTarget.MobType == proto.MobType_MobTypeUndead {
character.PseudoStats.DamageDealtMultiplier *= 1.02
}
delta := 1.02

character.Env.RegisterPostFinalizeEffect(func() {
for _, target := range character.Env.Encounter.TargetUnits {
if target.MobType != proto.MobType_MobTypeUndead {
continue
}

for _, at := range character.AttackTables[target.UnitIndex] {
at.DamageDealtMultiplier *= delta
at.CritMultiplier *= delta
}
}
})
},
},
})
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