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2 changes: 1 addition & 1 deletion sim/core/armor_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@ func TestDamageReductionFromArmor(t *testing.T) {
}
attacker := Unit{
Type: PlayerUnit,
Level: 90,
Level: 85,
}
spell := &Spell{}
target.stats = target.initialStats
Expand Down
22 changes: 11 additions & 11 deletions sim/core/base_stats.go
Original file line number Diff line number Diff line change
Expand Up @@ -225,17 +225,17 @@ var ClassBaseStats = map[proto.Class]stats.Stats{
}

var ClassBaseScaling = map[proto.Class]float64{
proto.Class_ClassDeathKnight: 1507.454300,
proto.Class_ClassDruid: 1327.328600,
proto.Class_ClassHunter: 1507.454300,
proto.Class_ClassMage: 1263.083400,
proto.Class_ClassMonk: 1327.328600,
proto.Class_ClassPaladin: 1384.037200,
proto.Class_ClassPriest: 1273.156700,
proto.Class_ClassRogue: 1507.454300,
proto.Class_ClassShaman: 1351.280400,
proto.Class_ClassWarlock: 1295.840200,
proto.Class_ClassWarrior: 1507.454300,
proto.Class_ClassWarrior: 1125.227400,
proto.Class_ClassPaladin: 1029.493400,
proto.Class_ClassHunter: 1125.227400,
proto.Class_ClassRogue: 1125.227400,
proto.Class_ClassPriest: 945.188840,
proto.Class_ClassDeathKnight: 1125.227400,
proto.Class_ClassShaman: 1004.487900,
proto.Class_ClassMage: 937.330080,
proto.Class_ClassWarlock: 962.335630,
proto.Class_ClassMonk: 986.626400,
proto.Class_ClassDruid: 986.626400,
}

func AddBaseStatsCombo(r proto.Race, c proto.Class) {
Expand Down
60 changes: 30 additions & 30 deletions sim/core/base_stats_auto_gen.go
Original file line number Diff line number Diff line change
Expand Up @@ -9,42 +9,42 @@ import (
"github.com/wowsims/mop/sim/core/stats"
)

const ExpertisePerQuarterPercentReduction = 340.000000
const HasteRatingPerHastePercent = 425.000000
const CritRatingPerCritPercent = 600.000000
const PhysicalHitRatingPerHitPercent = 340.000000
const SpellHitRatingPerHitPercent = 340.000000
const DodgeRatingPerDodgePercent = 885.000000
const ParryRatingPerParryPercent = 885.000000
const MasteryRatingPerMasteryPoint = 0.000000
const ExpertisePerQuarterPercentReduction = 102.445740
const HasteRatingPerHastePercent = 128.057160
const CritRatingPerCritPercent = 179.280040
const PhysicalHitRatingPerHitPercent = 102.445740
const SpellHitRatingPerHitPercent = 102.445740
const DodgeRatingPerDodgePercent = 265.078340
const ParryRatingPerParryPercent = 265.078340
const MasteryRatingPerMasteryPoint = 179.280040

var CritPerAgiMaxLevel = map[proto.Class]float64{
proto.Class_ClassUnknown: 0.0,
proto.Class_ClassWarrior: 0.00010000,
proto.Class_ClassPaladin: 0.00010000,
proto.Class_ClassHunter: 0.00079395,
proto.Class_ClassRogue: 0.00079395,
proto.Class_ClassPriest: 0.00125496,
proto.Class_ClassHunter: 0.00310000,
proto.Class_ClassRogue: 0.00310000,
proto.Class_ClassPriest: 0.00490000,
proto.Class_ClassDeathKnight: 0.00010000,
proto.Class_ClassShaman: 0.00079395,
proto.Class_ClassMage: 0.00128057,
proto.Class_ClassWarlock: 0.00130618,
proto.Class_ClassMonk: 0.00079395,
proto.Class_ClassDruid: 0.00079395,
proto.Class_ClassShaman: 0.00310000,
proto.Class_ClassMage: 0.00500000,
proto.Class_ClassWarlock: 0.00510000,
proto.Class_ClassMonk: 0.00310000,
proto.Class_ClassDruid: 0.00310000,
}
var CritPerIntMaxLevel = map[proto.Class]float64{
proto.Class_ClassUnknown: 0.0,
proto.Class_ClassWarrior: 0.00010000,
proto.Class_ClassPaladin: 0.00039469,
proto.Class_ClassPaladin: 0.00154105,
proto.Class_ClassHunter: 0.00010000,
proto.Class_ClassRogue: 0.00010000,
proto.Class_ClassPriest: 0.00039469,
proto.Class_ClassPriest: 0.00154105,
proto.Class_ClassDeathKnight: 0.00010000,
proto.Class_ClassShaman: 0.00039469,
proto.Class_ClassMage: 0.00039469,
proto.Class_ClassWarlock: 0.00039469,
proto.Class_ClassMonk: 0.00039469,
proto.Class_ClassDruid: 0.00039469,
proto.Class_ClassShaman: 0.00154105,
proto.Class_ClassMage: 0.00154105,
proto.Class_ClassWarlock: 0.00154105,
proto.Class_ClassMonk: 0.00154105,
proto.Class_ClassDruid: 0.00154105,
}
var ExtraClassBaseStats = map[proto.Class]stats.Stats{
proto.Class_ClassUnknown: {},
Expand All @@ -54,7 +54,7 @@ var ExtraClassBaseStats = map[proto.Class]stats.Stats{
stats.PhysicalCritPercent: 5.0000,
},
proto.Class_ClassPaladin: {
stats.Mana: 60000.0000,
stats.Mana: 20000.0000,
stats.SpellCritPercent: 3.3400,
stats.PhysicalCritPercent: 5.0000,
},
Expand All @@ -69,7 +69,7 @@ var ExtraClassBaseStats = map[proto.Class]stats.Stats{
stats.PhysicalCritPercent: -0.3000,
},
proto.Class_ClassPriest: {
stats.Mana: 300000.0000,
stats.Mana: 100000.0000,
stats.SpellCritPercent: 1.2400,
stats.PhysicalCritPercent: 3.1800,
},
Expand All @@ -79,27 +79,27 @@ var ExtraClassBaseStats = map[proto.Class]stats.Stats{
stats.PhysicalCritPercent: 5.0000,
},
proto.Class_ClassShaman: {
stats.Mana: 60000.0000,
stats.Mana: 20000.0000,
stats.SpellCritPercent: 2.2000,
stats.PhysicalCritPercent: 2.9200,
},
proto.Class_ClassMage: {
stats.Mana: 300000.0000,
stats.Mana: 100000.0000,
stats.SpellCritPercent: 0.9100,
stats.PhysicalCritPercent: 3.4500,
},
proto.Class_ClassWarlock: {
stats.Mana: 300000.0000,
stats.Mana: 100000.0000,
stats.SpellCritPercent: 1.7000,
stats.PhysicalCritPercent: 2.6200,
},
proto.Class_ClassMonk: {
stats.Mana: 300000.0000,
stats.Mana: 100000.0000,
stats.SpellCritPercent: 1.8500,
stats.PhysicalCritPercent: 7.4800,
},
proto.Class_ClassDruid: {
stats.Mana: 60000.0000,
stats.Mana: 20000.0000,
stats.SpellCritPercent: 1.8500,
stats.PhysicalCritPercent: 7.4800,
},
Expand Down
2 changes: 1 addition & 1 deletion sim/core/constants.go
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ import (
"github.com/wowsims/mop/sim/core/proto"
)

const CharacterLevel = 90
const CharacterLevel = 85

const GCDMin = time.Second * 1
const GCDDefault = time.Millisecond * 1500
Expand Down
4 changes: 2 additions & 2 deletions sim/core/spell_resistances_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ func Test_PartialResistsVsPlayer(t *testing.T) {
}
defender := &Unit{
Type: PlayerUnit,
Level: 90,
Level: 85,
stats: stats.Stats{},
}

Expand Down Expand Up @@ -82,7 +82,7 @@ func Test_PartialResistsVsPlayer(t *testing.T) {
func Test_PartialResistsVsBoss(t *testing.T) {
attacker := &Unit{
Type: PlayerUnit,
Level: 90,
Level: 85,
stats: stats.Stats{},
}
defender := &Unit{
Expand Down
2 changes: 1 addition & 1 deletion tools/base_stats_parser.py
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
COMBAT_RATINGS = "combatratings.txt"
RATING_SCALAR = "octclasscombatratingscalar.txt"

BASE_LEVEL = 90
BASE_LEVEL = 85

Offs = {
"Warrior": 0,
Expand Down
2 changes: 1 addition & 1 deletion ui/core/components/encounter_picker.ts
Original file line number Diff line number Diff line change
Expand Up @@ -344,11 +344,11 @@ class TargetPicker extends Input<Encounter, TargetProto> {
id: 'target-picker-level',
label: 'Level',
values: [
{ name: '85', value: 85 },
{ name: '93', value: 93 },
{ name: '92', value: 92 },
{ name: '91', value: 91 },
{ name: '90', value: 90 },
{ name: '88', value: 88 },
],
changedEvent: () => encounter.targetsChangeEmitter,
getValue: () => this.getTarget().level,
Expand Down
18 changes: 9 additions & 9 deletions ui/core/constants/mechanics.ts
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
import { Spec } from "../proto/common";

export const CHARACTER_LEVEL = 90;
export const CHARACTER_LEVEL = 85;
export const BOSS_LEVEL = CHARACTER_LEVEL + 3;

export const EXPERTISE_PER_QUARTER_PERCENT_REDUCTION = 340;
export const HASTE_RATING_PER_HASTE_PERCENT = 425;
export const CRIT_RATING_PER_CRIT_PERCENT = 600;
export const PHYSICAL_HIT_RATING_PER_HIT_PERCENT = 340;
export const SPELL_HIT_RATING_PER_HIT_PERCENT = 340;
export const DODGE_RATING_PER_DODGE_PERCENT = 885;
export const PARRY_RATING_PER_PARRY_PERCENT = 885;
export const MASTERY_RATING_PER_MASTERY_POINT = 0;
export const EXPERTISE_PER_QUARTER_PERCENT_REDUCTION = 102.445740;
export const HASTE_RATING_PER_HASTE_PERCENT = 128.057160;
export const CRIT_RATING_PER_CRIT_PERCENT = 179.280040;
export const PHYSICAL_HIT_RATING_PER_HIT_PERCENT = 102.445740;
export const SPELL_HIT_RATING_PER_HIT_PERCENT = 102.445740;
export const DODGE_RATING_PER_DODGE_PERCENT = 265.078340;
export const PARRY_RATING_PER_PARRY_PERCENT = 265.078340;
export const MASTERY_RATING_PER_MASTERY_POINT = 179.280040;

// TODO: Adjust for MoP values
// Mastery Ratings have various increments based on spec.
Expand Down
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