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Add ability system #113

Add ability system

Add ability system #113

Triggered via pull request August 28, 2024 00:57
Status Success
Total duration 28m 26s
Artifacts 3

main.yml

on: pull_request
Build React UI
42s
Build React UI
Build For WebGL Platform
26m 54s
Build For WebGL Platform
Test project 🧪
9m 5s
Test project 🧪
Build For Android Platform
15m 23s
Build For Android Platform
Build For Windows Platform
0s
Build For Windows Platform
Upload WebGL to MinIO
24s
Upload WebGL to MinIO
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Annotations

12 warnings
Build For Android Platform
Shader warning in 'Hidden/Universal/BlitHDROverlay': use of potentially uninitialized variable (FragBlitHDR) at Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader(47) (on glcore)
Build For Android Platform
Shader warning in 'Hidden/Universal Render Pipeline/FallbackError': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For WebGL Platform
Shader warning in 'Hidden/Universal/BlitHDROverlay': use of potentially uninitialized variable (FragBlitHDR) at Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader(47) (on glcore)
Build For WebGL Platform
Shader warning in 'Hidden/Universal Render Pipeline/FallbackError': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'

Artifacts

Produced during runtime
Name Size
Build-Android Expired
48.6 MB
Build-React Expired
3.35 MB
Build-WebGL Expired
24.5 MB