Add ability system #113
main.yml
on: pull_request
Build React UI
42s
Test project 🧪
9m 5s
Build For Android Platform
15m 23s
Build For Windows Platform
0s
Upload WebGL to MinIO
24s
Annotations
12 warnings
Build For Android Platform
Shader warning in 'Hidden/Universal/BlitHDROverlay': use of potentially uninitialized variable (FragBlitHDR) at Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader(47) (on glcore)
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Build For Android Platform
Shader warning in 'Hidden/Universal Render Pipeline/FallbackError': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'
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Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Build For Android Platform
Compressed texture logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build For WebGL Platform
Shader warning in 'Hidden/Universal/BlitHDROverlay': use of potentially uninitialized variable (FragBlitHDR) at Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader(47) (on glcore)
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Build For WebGL Platform
Shader warning in 'Hidden/Universal Render Pipeline/FallbackError': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'
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Artifacts
Produced during runtime
Name | Size | |
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Build-Android
Expired
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48.6 MB |
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Build-React
Expired
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3.35 MB |
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Build-WebGL
Expired
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24.5 MB |
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