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mapping MapPicture
otta8634 edited this page Sep 29, 2025
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Make your map sexy!
Your map should include a preview picture.
This picture will be visible from the game menu and from the servers vote screen.
In order to do so:
- Load your map in the game and stay observer
- Use the command
r_letterbox -1in the console to turn off the HUD (notr_letterbox 1as it'd add top and bottom borders) - If your map has "waypoint" entities (like CTF or CTS maps), you can hide them with
cl_hidewaypoints 1
- You may also want to hide powerups with
g_powerups 0, as well as weapons and health and armor items withg_pickup_items 0. You'll need to reload the map withrestartfor these settings to take effect.
- Turn off jpeg compression with
scr_screenshot_jpeg 0to avoid a double lossy compression (you'll have to compress it to jpg later) - Take a nice screenshot with F12
- Go to your Xonotic user directory, on the
data/screenshotsubdirectory. Your user directory location depends on your operating system, more information here. - Open the generated .tga screenshot with an image editor, e.g. GIMP
- Crop it so that it has a 4:3 ratio, e.g. if resolution is 1366x768 then crop it to 1024x768
- Scale it to 512x512 px (the resulting image should appear vertically stretched)
- Save it (export in Gimp) as a JPG file (~90% quality); other formats like tga and png aren't acceptable because they generally produce much bigger files
- Put it in the same location as the bsp file, with the same name (see next chapter for packaging rules).
Original source of information: https://forums.xonotic.org/showthread.php?tid=6067&pid=75757#pid75757
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