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zCubed's Project Archive

Here is an archive of my (previously public and some private) projects! History has been squashed to remove personal information

All works are licensed under the BSD-3 Clause License


Projects

  • Game "Engines"
    • quartz - My first attempt at a game engine, worked on in fall of 2020.
    • manta - A project started in the summer of 2021 to create an OpenGL4 game engine
    • manta-rust - An attempt to recreate the manta engine in Rust (it was a failure, but a great learning experience)
    • sapphire - My latest attempt at a game engine, started at the beginning of 2023, had both OpenGL and Vulkan rendering backends
    • val - The abstraction layer behind sapphire's Vulkan rendering backend
  • Shaders
    • OpalCollection - A collection of built in render pipeline shaders that both extend upon the standard shader (BRDF) and have unique styles (Toon)
  • MonoGame
    • MG-MSDF - An MSDF text renderer for monogame, built for a private project
  • Unity
    • GPURT - A GPU Raytracer made for Unity, supports movable and static objects. Uses a lot of bruteforcing!
  • Discord Bots
    • oai-bot - A discord bot made to use pre-ChatGPT models to act as a chat bot (as you may have guessed, it's not very good, but fun to mess with)
    • diffusion-bot - A discord bot that uses the REST API of a local stable-diffusion-webui instance to generate images
  • Misc

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An archive of my various projects. History is squashed to wipe any personal info

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