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zeiktuvai edited this page Jan 30, 2025 · 9 revisions

Mission Support Foundation for Arma 3

Download on Steam Workshop
Change Log

The MSF project is a collection of scripts and resources to make building story driven unique experiences far easier in Arma 3. Instead of copying and pasting a bunch of scripts into the mission folder and using execVM to run them, I took on the task of incorporating all of them into a addon that can be installed through the workshop.

Doing so allowed missions to easily be updated with new content, scripts and bug fixes without having to download, extract, re-publish all your missions.

This project started life as a set of scripts to automate applying custom loadouts to missions automatically, but as the scope expanded and I started adding things outside of loadouts it seemed prudent to re-rganize the project. And as my knowledge of Arma grew, it made things much easier to put this into a mod and add custom attributes to objects to make configureation a breeze.

This mod makes use of ACE 3 (and by extionsion CBA), which is needed for a lot of the custom interactions to work properly.

This is a client/server mod and requried on both ends for all functions to work properly.

Feature Set

  • Multiplayer options:
    • Make every player a respawn point.
    • Make players that join in progress spawn near other players instead of at the start.
    • Enable an option to add an End Mission ACE Menu item when a trigger is activated so players can choose when to end the mission.
    • Enable a player unit as a GM with special menu options.
    • Module for random start spawns.
    • Module to spawn destroyed vehicle at random spawn.
  • Vehicle Options:
    • Infinite fuel.
    • Vehicle Damage reduction.
    • Persist customizations on respawn.
  • Player Preferences:
    • Addon option to disable ACE Medical unconciousness for players.
    • Option to disable enemy planes in antistasi.
  • Mission Systems:
    • Inventory generation system for vehicles and containers.
  • Intel System:
    • Add spawned checkpoints, supplies and dead units/empty vehicles modules as intel items.
    • Add custom intel item via module.
    • Set units/objects as intel providers.
    • Intel level to restrict high value intel items to higher levels.
  • Modules:
    • Destroy buildings in area module.
    • Spawn infantry/vehicle patrol in an area.
    • Spawn logistics in an area.
    • Fortify an area with infantry in buildings, vehicles, turrets, etc.
    • Wave module for spawning waves of enemies to attack an area that players need to defend.
    • Spawn unit class override module.
    • Spawn dead units/empty vehicles in an area.
  • Helpers:
    • NPC Conversation Dialog options.
    • Customizable ACE Menu interaction with progress bar timer.
  • Persistence module for persisting vehicle data between missions.
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