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Change Log
The MSF project is a collection of scripts and resources to make building story driven unique experiences far easier in Arma 3. Instead of copying and pasting a bunch of scripts into the mission folder and using execVM
to run them, I took on the task of incorporating all of them into a addon that can be installed through the workshop.
Doing so allowed missions to easily be updated with new content, scripts and bug fixes without having to download, extract, re-publish all your missions.
This project started life as a set of scripts to automate applying custom loadouts to missions automatically, but as the scope expanded and I started adding things outside of loadouts it seemed prudent to re-rganize the project. And as my knowledge of Arma grew, it made things much easier to put this into a mod and add custom attributes to objects to make configureation a breeze.
This mod makes use of ACE 3 (and by extionsion CBA), which is needed for a lot of the custom interactions to work properly.
This is a client/server mod and requried on both ends for all functions to work properly.
- Multiplayer options:
- Make every player a respawn point.
- Make players that join in progress spawn near other players instead of at the start.
- Enable an option to add an End Mission ACE Menu item when a trigger is activated so players can choose when to end the mission.
- Enable a player unit as a GM with special menu options.
- Module for random start spawns.
- Module to spawn destroyed vehicle at random spawn.
- Vehicle Options:
- Infinite fuel.
- Vehicle Damage reduction.
- Persist customizations on respawn.
- Player Preferences:
- Addon option to disable ACE Medical unconciousness for players.
- Option to disable enemy planes in antistasi.
- Mission Systems:
- Inventory generation system for vehicles and containers.
- Intel System:
- Add spawned checkpoints, supplies and dead units/empty vehicles modules as intel items.
- Add custom intel item via module.
- Set units/objects as intel providers.
- Intel level to restrict high value intel items to higher levels.
- Modules:
- Destroy buildings in area module.
- Spawn infantry/vehicle patrol in an area.
- Spawn logistics in an area.
- Fortify an area with infantry in buildings, vehicles, turrets, etc.
- Wave module for spawning waves of enemies to attack an area that players need to defend.
- Spawn unit class override module.
- Spawn dead units/empty vehicles in an area.
- Helpers:
- NPC Conversation Dialog options.
- Customizable ACE Menu interaction with progress bar timer.
- Persistence module for persisting vehicle data between missions.