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zeiktuvai edited this page Aug 4, 2024 · 9 revisions

Mission Support Foundation for Arma 3

Download on Steam Workshop
Change Log

The MSF project is a collection of scripts and resources to make building story driven unique experiences far easier in Arma 3. Instead of copying and pasting a bunch of scripts into the mission folder and using execVM to run them, I took on the task of incorporating all of them into a addon that can be installed through the workshop.

Doing so allowed missions to easily be updated with new content, scripts and bug fixes without having to download, extract, re-publish all your missions.

This project started life as a set of scripts to automate applying custom loadouts to missions automatically, but as the scope expanded and I started adding things outside of loadouts it seemed prudent to re-rganize the project. And as my knowledge of Arma grew, it made things much easier to put this into a mod and add custom attributes to objects to make configureation a breeze.

This mod makes use of ACE 3 (and by extionsion CBA), which is needed for a lot of the custom interactions to work properly.

This is a client/server mod and requried on both ends for all functions to work properly.

Feature Set

  • Multiplayer options:
    • Make every player a respawn point.
    • Make players that join in progress spawn near other players instead of at the start.
    • Enable an option to add an End Mission ACE Menu item when a trigger is activated so players can choose when to end the mission.
    • Enable a player unit as a GM with special menu options.
  • Vehicle Options:
    • Infinite fuel.
    • Vehicle Damage reduction.
    • Persist customizations on respawn.
  • Player Preferences:
    • Addon option to disable ACE Medical unconciousness for players.
  • Mission Systems:
    • Inventory generation system for vehicles and containers.
    • Random infantry/vehicle patrol generation in a trigger area.
    • Trigger area fortification system to spawn infantry in buildings, vehicles, armor and turrets.
    • Wave defense trigger.
    • Random supplies spawn in trigger area.
  • Modules
    • Destroy buildings in area module.
  • Persistence module for persisting vehicle data between missions.
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