chore: remove unneeded jsx fragments - #1474
Merged
Merged
Conversation
0xda157
requested review from
Dhruv-0-Arora,
PepperLola,
azaleacolburn and
rutmanz
August 4, 2026 16:05
rutmanz
approved these changes
Aug 4, 2026
0xda157
force-pushed
the
dionkud/remove-jsx-fragments
branch
from
August 4, 2026 18:53
39554ac to
e7caccf
Compare
PepperLola
approved these changes
Aug 6, 2026
PepperLola
left a comment
Member
There was a problem hiding this comment.
I like it, diff looks good to me
PepperLola
enabled auto-merge (squash)
August 6, 2026 00:45
Dhruv-0-Arora
added a commit
that referenced
this pull request
Aug 6, 2026
PR #1474 enabled complexity/noUselessFragments but did not clean this one, leaving dev red on `bun run style`.
BrandonPacewic
added a commit
that referenced
this pull request
Aug 6, 2026
* 'dev' of github.com:Autodesk/synthesis: (180 commits) Fix Drag Mode During Gizmo Move (#1480) chore: remove unneeded jsx fragments (#1474) Update Tabs Indicator on Content Size Change (#1428) Fix Configuration Input Selection (#1460) style: ran formatter Improved 2024 Field Collisions fix: make cancelling work and make endgame reset fix: use start time delay for autonomous feat: make match mode timer time-based feat: improve match result modal styling refactor: use null instead of explicit fallback value for camera selection refactor: use string UUIDs instead of incrementing integers fix: update array bracket formatting chore: refactor out new build parts functionality chore: update comments feat: obj mesh reduction fix feat: glTF dense meshes extra rung feat: mesh decimation for obj and gltf chore: update comments chore: cleanup comments ...
BrandonPacewic
added a commit
that referenced
this pull request
Aug 6, 2026
* 'dev' of github.com:Autodesk/synthesis: (86 commits) Fix Drag Mode During Gizmo Move (#1480) chore: remove unneeded jsx fragments (#1474) Update Tabs Indicator on Content Size Change (#1428) Fix Configuration Input Selection (#1460) style: ran formatter Improved 2024 Field Collisions fix: make cancelling work and make endgame reset fix: use start time delay for autonomous feat: make match mode timer time-based feat: improve match result modal styling refactor: use null instead of explicit fallback value for camera selection refactor: use string UUIDs instead of incrementing integers fix: update array bracket formatting chore: refactor out new build parts functionality chore: update comments feat: obj mesh reduction fix feat: glTF dense meshes extra rung feat: mesh decimation for obj and gltf chore: update comments chore: cleanup comments ...
BrandonPacewic
added a commit
that referenced
this pull request
Aug 6, 2026
* 'dev' of github.com:Autodesk/synthesis: (180 commits) Fix Drag Mode During Gizmo Move (#1480) chore: remove unneeded jsx fragments (#1474) Update Tabs Indicator on Content Size Change (#1428) Fix Configuration Input Selection (#1460) style: ran formatter Improved 2024 Field Collisions fix: make cancelling work and make endgame reset fix: use start time delay for autonomous feat: make match mode timer time-based feat: improve match result modal styling refactor: use null instead of explicit fallback value for camera selection refactor: use string UUIDs instead of incrementing integers fix: update array bracket formatting chore: refactor out new build parts functionality chore: update comments feat: obj mesh reduction fix feat: glTF dense meshes extra rung feat: mesh decimation for obj and gltf chore: update comments chore: cleanup comments ...
BrandonPacewic
added a commit
that referenced
this pull request
Aug 7, 2026
* 'dev' of github.com:Autodesk/synthesis: (193 commits) fix: biome lint and toasts ui Fix Drag Mode During Gizmo Move (#1480) chore: remove unneeded jsx fragments (#1474) Update Tabs Indicator on Content Size Change (#1428) Fix Configuration Input Selection (#1460) style: ran formatter Improved 2024 Field Collisions fix: make cancelling work and make endgame reset fix: use start time delay for autonomous feat: make match mode timer time-based feat: improve match result modal styling refactor: use null instead of explicit fallback value for camera selection refactor: use string UUIDs instead of incrementing integers fix: update array bracket formatting chore: refactor out new build parts functionality chore: update comments feat: obj mesh reduction fix feat: glTF dense meshes extra rung feat: mesh decimation for obj and gltf chore: update comments ...
BrandonPacewic
added a commit
that referenced
this pull request
Aug 7, 2026
* 'dev' of github.com:Autodesk/synthesis: (194 commits) fix: biome lint and toasts ui Fix Drag Mode During Gizmo Move (#1480) chore: remove unneeded jsx fragments (#1474) Update Tabs Indicator on Content Size Change (#1428) Fix Configuration Input Selection (#1460) style: ran formatter Improved 2024 Field Collisions fix: make cancelling work and make endgame reset fix: use start time delay for autonomous feat: make match mode timer time-based feat: improve match result modal styling refactor: use null instead of explicit fallback value for camera selection refactor: use string UUIDs instead of incrementing integers fix: update array bracket formatting chore: refactor out new build parts functionality chore: update comments feat: obj mesh reduction fix feat: glTF dense meshes extra rung feat: mesh decimation for obj and gltf chore: update comments ...
BrandonPacewic
added a commit
that referenced
this pull request
Aug 7, 2026
* 'dev' of github.com:Autodesk/synthesis: (227 commits) chore: fix ci fix: biome lint and toasts ui Fix Drag Mode During Gizmo Move (#1480) chore: remove unneeded jsx fragments (#1474) Update Tabs Indicator on Content Size Change (#1428) Fix Configuration Input Selection (#1460) refactor: create useHoldPhysicsPause hook style: ran formatter Improved 2024 Field Collisions fix: make cancelling work and make endgame reset fix: use start time delay for autonomous feat: make match mode timer time-based feat: improve match result modal styling refactor: use null instead of explicit fallback value for camera selection refactor: use string UUIDs instead of incrementing integers fix: update array bracket formatting chore: refactor out new build parts functionality chore: update comments feat: obj mesh reduction fix feat: glTF dense meshes extra rung ...
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Task
part of SYNTH-224
Symptom
returning
nullfrom a component is generally preferred to<></>, and wrapping things unnecessarily in fragments makes them harder to read.Solution
enabled biome lint
Verification
biome passes
Before merging, ensure the following criteria are met: