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Quests
Been012 edited this page Mar 28, 2026
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AI-generated quests based on your actual fortress state, grounded in real Dwarf Fortress mechanics.
Click "Seek New Quests" to generate quests. The AI examines:
- Current citizens (names, professions, skills, personalities, deity worship)
- Recent events (combat, deaths, migrations, role changes)
- Deity/religion data from legends
- Active wars your civilization is involved in
- Existing quests (to avoid duplicates, including completed ones)
| Category | Examples |
|---|---|
| Military | Train a squad, fortify the entrance, forge steel weapons |
| Construction | Build a grand temple, construct a magma forge, carve a monument |
| Religious | Dedicate a temple to a deity, establish a library |
| Crafting | Train a legendary craftsdwarf, produce masterwork goods |
| Exploration | Dig to the caverns, find the magma sea |
| Social | Establish a tavern, reach population milestones |
| Chaos | Flood a room with magma, breach the circus |
| Tier | Description |
|---|---|
| Easy | Any fortress can do immediately (designate rooms, assign labors) |
| Medium | Requires some development (train squads, build temples worth 2000+) |
| Hard | Significant progression needed (survive sieges at 80+ pop, forge steel) |
| Legendary | Endgame goals (breach HFS, capture werebeasts, adamantine forge) |
Use the category and difficulty dropdowns to request specific types of quests.
Click "Complete" to mark a quest done. The AI generates a fulfillment narrative comparing the fortress state when the quest was issued to now.
Completed quests feed into:
- Chronicles — Referenced as achievements in seasonal narratives
- Biographies — Mentioned in related dwarves' biography entries
- Future quest generation — Not repeated
Star a quest to mark it as priority. Priority quests sort to the top.
Quests are framed as story hooks, not checklists:
- Character arcs: "Kogan has grown restless — forge him a weapon worthy of his ambition"
- Threats: "The goblin wars rage on — fortify the entrance before the next assault"
- Faith: "Osram has 17 worshippers but no temple — build a shrine worthy of the deity of death"
- Memorial: "Three dwarves fell — build a hall with engraved walls depicting their sacrifice"
The quest system includes explicit rules about what players can and cannot control:
- Cannot trigger: Strange moods, migrations, who falls in love, weather, artifact properties
- Can control: Building, military, labor assignment, exploration, trade, defense
Quests saved to quests.json in the per-fortress directory.