Clean-up GLBuffer interface, use DSA #1511
Merged
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The
GLBuffer
has started to become unwieldy when setting up buffers, so I cleaned up its interface and made it use Direct State Access versions of the buffer commands where possible instead. These commands allow modyfing buffers without actually binding them, which makes it much easier. I've also removed a lot of duplicate code fromGLBuffer
itself, as well as the derivative buffers.glBufferData
has been moved toGLBuffer
, in line with the other buffer functions.Cleaned up buffer binding points as well, now they use an enum, and the shaders use defines for it.
Moved buffer init/free to a more appropriate location as well.
Also NUKED the unused
GLIndirectBuffer
and movedGLIndirectCommand
toMaterialSystem.h
.