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Add a unique index on live SeerrNG requests per game - #1221

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claude/seerrng-unique-game-index
Oct 21, 2026
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claude/seerrng-unique-game-index

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@Doezer Doezer commented Oct 19, 2026 •

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Description

Suivi de #1198, empilé sur sa branche (la table integration_requests n'est pas encore sur main : fusionner #1198 d'abord, la base de cette PR passera alors sur main).

Aujourd'hui seul le code (file d'attente par utilisateur + attachExistingGameLocked) empêche deux demandes actives sur le même jeu. Cette PR ajoute la garantie côté base : un index unique partiel integration_requests_live_game_idx sur (user_id, provider, game_id), limité aux lignes où game_id n'est pas nul et status <> 'cancelled'.

Pourquoi partiel : une demande annulée garde son game_id jusqu'à ce qu'une nouvelle demande reprenne le jeu, donc elle ne doit pas bloquer la reprise. Les demandes sans jeu (échec avant l'ajout, jeu supprimé) ne sont pas concernées.

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Sans objet (aucun changement dans client/src/**).

Type of change

  • New feature (non-breaking change which adds functionality)

Checklist:

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have added tests that prove my fix is effective or that my feature works
  • New and existing unit tests pass locally with my changes
  • If the database schema changed, SQLite and Postgres are both updated: shared/schema.ts and shared/schema.pg.ts, migrations generated with npm run db:generate and npm run db:generate:pg

Generated by Claude Code


Summary by Gitar

  • Dependency security:
    • Pins follow-redirects to ^1.16.1 to patch credential header leaks
  • Claim handling:
    • Claims the game in the ledger before changing its status or platform
    • Releases the claim and restores the cancelled holder's game when retargeting or un-shelving fails
  • API error handling:
    • Answers 409 when the live-game unique index rejects a concurrent claim
  • Data migration:
    • Keeps the oldest live request per game and marks newer duplicates failed before creating the index
  • Holder lookup:
    • Prefers a live request over a cancelled one when finding the holder of a game

This will update automatically on new commits.

Summary by CodeRabbit

  • Bug Fixes
    • Prevented multiple active requests from claiming the same game for a user and provider.
    • Existing duplicate claims are resolved by retaining the oldest request and marking newer ones as failed.
    • Cancelled requests no longer override active requests when determining the current game request.
    • Failed replacement or retargeting actions now restore the original game claim when possible.
    • Conflicting requests now return a clear conflict response instead of failing unexpectedly.

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📝 Code Review ✅ Completed 2026-10-21T01:17:35.895538Z a7b1efe New commits
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📝 Walkthrough

The changes add partial unique indexes for live integration requests in SQLite and PostgreSQL, clean up duplicate claims, prioritize active requests during lookup, and handle claim conflicts and rollback paths in Seerrng request flows.

Changes: Live integration request uniqueness

Layer / File(s) Summary
Database uniqueness and duplicate cleanup
shared/schema.ts, shared/schema.pg.ts, migrations/0050_workable_hellion.sql, migrations-pg/0014_perfect_skin.sql, migrations/meta/*, migrations-pg/meta/_journal.json, server/__tests__/integration_requests_index.test.ts
Both database schemas add a partial unique index for non-cancelled requests with a non-null game ID. Migrations fail newer duplicate claims and clear their game links. SQLite migration tests cover uniqueness, allowed cancelled or null-game requests, and duplicate cleanup.
Live request lookup
server/storage.ts, server/__tests__/dialect-parity.test.ts
Memory and database storage prefer a non-cancelled request when looking up requests by game ID. A parity test covers replacing a cancelled request.
Route claims and conflict responses
server/routes/seerrng.ts, server/__tests__/seerrng_provider.test.ts
The route claims the game before unshelving or retargeting it. It recognizes SQLite and PostgreSQL unique-constraint errors and returns HTTP 409 for conflicts. Tests cover retargeting and unshelving failures and a wrapped SQLite error.

Priority: ⬇️ Low

Estimated code review effort: 3 (Moderate) | ~25 minutes

Change: Feature

Sequence Diagram(s)

sequenceDiagram
  participant SeerrngRoute
  participant IntegrationRequestStorage
  participant GameStorage
  SeerrngRoute->>IntegrationRequestStorage: Claim the game
  IntegrationRequestStorage-->>SeerrngRoute: Return success or unique-constraint conflict
  SeerrngRoute->>GameStorage: Unshelve or retarget the game
  GameStorage-->>SeerrngRoute: Return success or failure
  SeerrngRoute->>IntegrationRequestStorage: Restore or release the claim after failure
Loading

Suggested reviewers: claude

Merge Risk: 🔵 Low · up to c99dc

A failed rollback can temporarily prevent another request from claiming the same game. The case requires a second update failure and can be recovered through cancellation, but clearing the claim in the outer failure path is advisable before merging.

Pre-merge checks: Passed 4 · Failed 1

Failed Failed checks: 1 warning

Check name Status Explanation Resolution
Docstring Coverage Warning Docstring coverage is 40.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 5 functions across 7 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed Passed checks: 4 passed
Check name Status Explanation
Description Check Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check Passed The title clearly and concisely describes the primary change: adding a unique index for live SeerrNG requests per game.
Linked Issues check Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check Passed Check skipped because no linked issues were found for this pull request.
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Comment thread migrations/0050_workable_hellion.sql
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CREATE UNIQUE INDEX `integration_requests_live_game_idx` ON `integration_requests` (`user_id`,`provider`,`game_id`) WHERE "integration_requests"."game_id" is not null and "integration_requests"."status" <> 'cancelled';

P1 Badge Deduplicate live claims before creating the index

On an installation that already contains two non-cancelled rows for the same (user_id, provider, game_id)—which the previous process-local holder check permits when separate server instances claim a game concurrently—this statement fails instead of repairing the state. Both migration runners propagate that failure, so the affected installation cannot start after upgrading; add a deterministic cleanup/data-migration step before creating this index, and do the same for the PostgreSQL migration.

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Doezer commented Oct 19, 2026

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Corrigé : les deux migrations (SQLite 0047, Postgres 0011) libèrent d'abord les doublons existants avant de créer l'index. Pour chaque (user_id, provider, game_id) ayant plusieurs demandes non annulées, la plus ancienne garde le jeu, les autres passent en « failed » avec game_id vidé. Un test applique la migration sur des doublons SQLite et vérifie ce résultat. La requête Postgres a la même forme mais n'est exécutée que par la CI/prod, pas par ce test.


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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe
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Doezer pushed a commit that referenced this pull request Oct 19, 2026
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Base automatically changed from claude/project-thread-vu9z79 to main October 20, 2026 22:38

Doezer commented Oct 20, 2026

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sca-scan fails here and on main, not because of this diff: two new high advisories on follow-redirects@1.16.0 (GHSA-q3jh-wrc6-jgq8, GHSA-8r9p-f939-6h3c), reached through axios. The fix (override to ^1.16.1) is in #1227, and I merged the same change into this branch, so CI should go green on this head.


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Comment thread server/__tests__/integration_requests_index.test.ts Outdated
…st one

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Actionable comments posted: 1


  • 🪄 Fix comments: Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @server/routes/seerrng.ts:
- Line 665: Update the integration-request lookup used by the claim flow around
getIntegrationRequestByGameId to select a live, non-cancelled holder
deterministically before clearing any game link. In the cancellation path, only
release the selected request’s gameId after updateIntegrationRequest confirms
the new claim can proceed; preserve the existing behavior when no live holder
exists.

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  • docs/DEPENDENCIES.md
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Comment thread server/routes/seerrng.ts Outdated
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Codecov Report

❌ Patch coverage is 80.00000% with 7 lines in your changes missing coverage. Please review.
✅ All tests successful. No failed tests found.

Files with missing lines Patch % Lines
server/routes/seerrng.ts 84.84% 5 Missing ⚠️
server/storage.ts 0.00% 2 Missing ⚠️

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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe

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Actionable comments posted: 1


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Inline comments:
Review comments at @server/routes/seerrng.ts:
- Around line 685-696: Track whether the un-shelve operation succeeds in the
surrounding retargeting flow, such as with an unshelved flag set after
updateGameStatus changes owner.id from shelved to wanted. In the catch block,
when releasedCancelled and holder are present, restore owner.id to shelved
before returning it to the cancelled holder, swallowing rollback failures
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Comment thread server/routes/seerrng.ts Outdated
Comment on lines +689 to +690
await storage
.updateIntegrationRequest(userId, externalRequestId, { gameId: null })

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P2 Badge Finish rollback before releasing the game claim

If retargeting fails after this request detached a cancelled holder while another server is processing the same game, clearing gameId here exposes the game before the cancelled holder and shelved status are restored below. The second server can claim successfully in that window, after which this handler re-shelves the shared game, leaving the successful request linked to a shelved game that auto-search skips. Keep the failed request's live claim until the game and cancelled-holder rollback is complete, or perform the whole transition atomically.

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Corrigé dans c99dca2 : le retour arrière se fait maintenant dans l'ordre inverse. Le jeu est remis en « shelved » puis le détenteur annulé récupère son lien pendant que cette requête garde sa réservation, et la réservation n'est relâchée qu'en dernier. L'index unique tient donc une requête concurrente à l'écart jusqu'à la fin du retour arrière (le détenteur annulé n'entre pas dans l'index). Reporté aussi dans #1225.


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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe
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Code Review ✅ Approved 1 closed / 1 findings

🔴 High risk · The migration clears game links and fails newer duplicate requests before adding a unique index, which could disrupt existing request ownership.

Adds a partial unique index on integration_requests (user_id, provider, game_id) for non-cancelled rows with a game, plus migrations and a SQLite test, so duplicate live claims on the same game are rejected at the database level. Mapping of unique-index violations to a 409 response now also handles Drizzle-wrapped errors via error.cause, addressing the earlier finding. No open issues found.

✅ 1 closed
✅ Bug: isUniqueViolation misses Drizzle-wrapped errors (code on error.cause)

📄 server/routes/seerrng.ts:787-794 📄 server/routes/seerrng.ts:763-772 📄 server/routes/seerrng.ts:842-844
Drizzle 0.45 wraps driver errors in DrizzleQueryError. The top-level message reads Failed query: … and the driver's code (23505 / SQLITE_CONSTRAINT_UNIQUE) sits on error.cause. The repo already handles this: server/storage.ts:3014-3018 notes that "Drizzle wraps driver errors, so the Postgres code may sit on error.cause". The new isUniqueViolation only reads the top-level code/message, so a real live-game index rejection from the database falls through to the generic 500 path, and the failure is logged as an unexpected error. The unit test only passes because the mock throws a bare error with code set directly. Fix: also check error.cause (code and message), and add a test that throws a wrapped error.

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Inline comments:
Review comments at @server/routes/seerrng.ts:
- Around line 701-703: Update the outer failure update in the request handler to
include gameId: null alongside status and errorMessage, ensuring failed requests
no longer reserve the game when the rollback update rejects.

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Comment thread server/routes/seerrng.ts
@Doezer
Doezer merged commit c353dbf into main Oct 21, 2026
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Doezer deleted the claude/seerrng-unique-game-index branch October 21, 2026 12:50
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