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Add a unique index on live SeerrNG requests per game - #1221
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe
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💡 Codex ReviewOn an installation that already contains two non-cancelled rows for the same ℹ️ About Codex in GitHubYour team has set up Codex to review pull requests in this repo. Reviews are triggered when you
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe
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Corrigé : les deux migrations (SQLite 0047, Postgres 0011) libèrent d'abord les doublons existants avant de créer l'index. Pour chaque Generated by Claude Code |
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Actionable comments posted: 1
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Inline comments:
Review comments at @server/routes/seerrng.ts:
- Line 665: Update the integration-request lookup used by the claim flow around
getIntegrationRequestByGameId to select a live, non-cancelled holder
deterministically before clearing any game link. In the cancellation path, only
release the selected request’s gameId after updateIntegrationRequest confirms
the new claim can proceed; preserve the existing behavior when no live holder
exists.
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docs/DEPENDENCIES.mdmigrations-pg/0014_perfect_skin.sqlmigrations-pg/meta/0014_snapshot.jsonmigrations-pg/meta/_journal.jsonmigrations/0050_workable_hellion.sqlmigrations/meta/0050_snapshot.jsonmigrations/meta/_journal.jsonpackage.jsonserver/__tests__/integration_requests_index.test.tsserver/__tests__/seerrng_provider.test.tsserver/routes/seerrng.tsshared/schema.pg.tsshared/schema.ts
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Inline comments:
Review comments at @server/routes/seerrng.ts:
- Around line 685-696: Track whether the un-shelve operation succeeds in the
surrounding retargeting flow, such as with an unshelved flag set after
updateGameStatus changes owner.id from shelved to wanted. In the catch block,
when releasedCancelled and holder are present, restore owner.id to shelved
before returning it to the cancelled holder, swallowing rollback failures
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server/__tests__/dialect-parity.test.tsserver/__tests__/seerrng_provider.test.tsserver/routes/seerrng.tsserver/storage.ts
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| await storage | ||
| .updateIntegrationRequest(userId, externalRequestId, { gameId: null }) |
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Finish rollback before releasing the game claim
If retargeting fails after this request detached a cancelled holder while another server is processing the same game, clearing gameId here exposes the game before the cancelled holder and shelved status are restored below. The second server can claim successfully in that window, after which this handler re-shelves the shared game, leaving the successful request linked to a shelved game that auto-search skips. Keep the failed request's live claim until the game and cancelled-holder rollback is complete, or perform the whole transition atomically.
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Corrigé dans c99dca2 : le retour arrière se fait maintenant dans l'ordre inverse. Le jeu est remis en « shelved » puis le détenteur annulé récupère son lien pendant que cette requête garde sa réservation, et la réservation n'est relâchée qu'en dernier. L'index unique tient donc une requête concurrente à l'écart jusqu'à la fin du retour arrière (le détenteur annulé n'entre pas dans l'index). Reporté aussi dans #1225.
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L9MHkfWxki7pBCXPtCfTRe
Code Review ✅ Approved 1 closed / 1 findings🔴 High risk · The migration clears game links and fails newer duplicate requests before adding a unique index, which could disrupt existing request ownership. Adds a partial unique index on ✅ 1 closed✅ Bug: isUniqueViolation misses Drizzle-wrapped errors (code on error.cause)
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Inline comments:
Review comments at @server/routes/seerrng.ts:
- Around line 701-703: Update the outer failure update in the request handler to
include gameId: null alongside status and errorMessage, ensuring failed requests
no longer reserve the game when the rollback update rejects.
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Description
Suivi de #1198, empilé sur sa branche (la table
integration_requestsn'est pas encore surmain: fusionner #1198 d'abord, la base de cette PR passera alors surmain).Aujourd'hui seul le code (file d'attente par utilisateur +
attachExistingGameLocked) empêche deux demandes actives sur le même jeu. Cette PR ajoute la garantie côté base : un index unique partielintegration_requests_live_game_idxsur(user_id, provider, game_id), limité aux lignes oùgame_idn'est pas nul etstatus <> 'cancelled'.Pourquoi partiel : une demande annulée garde son
game_idjusqu'à ce qu'une nouvelle demande reprenne le jeu, donc elle ne doit pas bloquer la reprise. Les demandes sans jeu (échec avant l'ajout, jeu supprimé) ne sont pas concernées.0047_groovy_shadowcatet Postgres0011_magical_kate_bishop(numéros à revérifier avant fusion, Add custom game collections (manual and smart) #1199 et Add scoped API keys, the SeerrNG provider API and a Gameyfin guide #1198 en utilisent aussi).server/__tests__/integration_requests_index.test.tsapplique les migrations SQLite et vérifie qu'un second doublon vivant est refusé, qu'un détenteur annulé et les lignes sans jeu sont acceptés.Screenshots
Sans objet (aucun changement dans
client/src/**).Type of change
Checklist:
shared/schema.tsandshared/schema.pg.ts, migrations generated withnpm run db:generateandnpm run db:generate:pgGenerated by Claude Code
Summary by Gitar
follow-redirectsto^1.16.1to patch credential header leaks409when the live-game unique index rejects a concurrent claimfailedbefore creating the indexThis will update automatically on new commits.
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