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Carrier jump engaged event

T'kael edited this page Mar 16, 2025 · 5 revisions

Triggered when your fleet carrier performs a jump.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.bodyId} - The numeric ID of the destination body, if any

  • {event.bodyname} - The name of the destination body, if any

  • {event.docked} - True if docked with the carrier as it jumps

  • {event.originSystemAddress} - The numeric ID of the origin star system

  • {event.originSystemName} - The name of the origin star system

  • {event.shortname} - The short name of the destination body, if any

  • {event.systemAddress} - The numeric system address of the destination star system

  • {event.systemname} - The name of the destination star system

To respond to this event in VoiceAttack, create a command entitled ((EDDI carrier jump engaged)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {DEC:EDDI carrier jump engaged body id} - The numeric ID of the destination body, if any

  • {TXT:EDDI carrier jump engaged bodyname} - The name of the destination body, if any

  • {BOOL:EDDI carrier jump engaged docked} - True if docked with the carrier as it jumps

  • {DEC:EDDI carrier jump engaged origin system address} - The numeric ID of the origin star system

  • {TXT:EDDI carrier jump engaged origin system name} - The name of the origin star system

  • {TXT:EDDI carrier jump engaged shortname} - The short name of the destination body, if any

  • {DEC:EDDI carrier jump engaged system address} - The numeric system address of the destination star system

  • {TXT:EDDI carrier jump engaged systemname} - The name of the destination star system

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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