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Had to do full surgery on this quest to understand it. The ending depended on a "click item" trigger that DFU didn't interpret the same as classic. Changed that mechanic (see "takemageitem" task), tested and it works properly now.

Had to do full surgery on this quest to understand it. The ending depended on a "click item" trigger that DFU didn't interpret the same as classic. Changed that mechanic (see "_takemageitem_" task), tested and it works properly now.
This SHOULD be the last fix, sorry. Prevents enemy corpse from disappearing at quest end, to allow you to loot it.
@JayH2971
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There's a problem in Former Student Part III with the quest action "Make X permanent," which is supposed to remove the quest condition from an item (remove green background, make droppable). It's not functioning here, and I don't know why. Sometimes it works, and sometimes not. These screenshots show me having the quest items in my inventory while no quests are active, which is supposed to be impossible. Since the quest is properly scripted and all events light up correctly, I can't fix it more than that.

Screenshot at 2025-01-24 09-36-04
Screenshot at 2025-01-24 09-36-08

JayH2971 and others added 4 commits March 4, 2025 15:09
One quest outcome was impossible in this quest, had to move it higher into the quest file and it works now
This is an update based on player feedback. Most of them are changes to dialogue messages only. The gameplay changes are:

M0B1XY01: The spawn rate for these enemies was set very high in 2017, and player feedback says they're overwhelming. Reduces to about 1/3 of their previous speed, which is plenty to stay engaged.

M0B20Y02: Same as above.

M0B00Y16: Changed spawning rate for the six helper giants so they appear every 75 seconds instead of every 6 seconds, due to this being a low-level quest.
Referenced in issue Interkarma#2734. Adds minor text fixes as well. Thanks to gbin10533 for reporting.
The Lost Child K0C00Y05 is an innkeeper quest that sends you to a dungeon that pretends to have an objective. Players go there, waste hours not finding it, and finally find out that it wasn't the intended solution. This change won't remove the quest, but it'll ensure that people won't run into it as their first quest. Now they have to have 30 or higher reputation with the faction in order to receive this quest.
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