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Releases: NeunEinser/bingo

Fetchr 5.2.2

19 Jan 13:21
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5.2.2 is released to address yet another critical bug in 5.2.x that can cause entities to stay frozen when altering render distance before the game starts.

This version is fully compatible with 5.2 and 5.2.1, meaning you can keep the same server config and just replace the datapack without replacing the world.

Bug Fixes

  • Fixed entities outside of render distance staying frozen when lowering render distance

Fetchr 5.2.1

05 Jan 01:01
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5.2.1 is released to address a critical bug in 5.2 that could cause spawn points to be swapped and mangled after playing multiple runs. You are highly encouraged to update.

This version is fully compatible with 5.2, meaning you can keep the same server config and just replace the datapack without replacing the world.

Bug Fixes

  • Fixed spawn marker not being cleared properly after a run, causing spawn points to be potentially swapped and messed up.

Fetchr 5.2

31 Dec 23:26
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5.2 updates the map to 1.21, brings new items, and a few improvements

Changelog

  • The targeted Minecraft version is now 1.21-1.21.4
  • Added new items and changed categories of existing items
  • Worldgen Tweaks
  • Armadillos are more common to generate in savanna biomes compared to vanilla
  • Items taken from the game that include an inner inventory now return their inventory to the player
    • This includes bundles, shulker boxes and loaded crossbows
  • Item get messages in chat now contain a tooltip with the exact item that was taken
  • Improved category chest
  • Improved big lobby & skybox card interaction
  • Creepers and tnt no longer cause damage in the lobby
  • Technical Improvements and better Performance
  • Removed machinery as command blocks are no longer necessary
    • Command blocks are no longer required to be enabled in a server environment
  • Updated translations from Crowdin
  • 1EEFEzBzXBZzUPzCSJOHzNPSFzNPCTzUPzUIFzMPCCZAz3BNFMT1SFiIF2FTUAz7PzUPzUIFzHJUIVCAz7PzUPzDPEFAz3MJDLzPOzUIFzJNBHFTzEJSFDUPSZAziBLFzBzMPPLzBUzuArAz8PQFzUIJTzIFMQTAzLBZzCZF
    • sorry this got corrupted
    • dont worry about it
    • possible characters are [a-zA-Z0-9 .]

Item Changes

Roots

New category "Roots" with:

  • Carrot
  • Golden Carrot
  • Carrot on a Stick
  • Baked Potato

Armadillo

New "Armadillo" Category with:

  • Armadillo Scute
  • Wolf Armor

Pale Garden

New category "Pale Garden"
These items are only available when playing in 1.21.4

  • Pale Moss Block
  • Closed Eyeblossom
  • Open Eyeblossom
  • Pale Hanging Moss (also mutually exclusive with shear items)
  • Resin Clump (also mutually exclusive with nighttime mob drops)
  • Chiseled Resin Bricks (also mutually exclusive with nighttime mob drops)
  • Creaking Heart (also mutually exclusive with nighttime mob drops)

Other new items

  • Jungle Sapling as part of the jungle category
  • White Stained Glass exclusive with glass bottle and orange concrete
  • Brown Banner as part of the wool category
  • Light Blue Bundle as part of the leather category
    • This is only active in 1.21.2 or higher
  • Added Poison arrow which splits its weight with slowness arrow

Changes

  • Book items have been separated from the leather category and are no longer exclusive with item frames
  • Tnt and Tnt Minecart are no longer exclusive with glass bottle and orange concrete
  • Saplings are no longer mutually exclusive
    • Mangrove propagule is exclusive with mud items
    • spruce sapling is exclusive with sweet berries, fern and snow
    • acacial is exclusive with cactus green, lime dye and sea pickle
    • dark oak is exclusive with apple and golden apple

Removed Items

  • Birch sapling
  • Golden hoe, golden pickaxe
  • Diamond shovel, diamod axe, diamond sword

The variety in gold and diamond tools was reduced to make blind runs need to craft fewer of them.

Lobby & Skybox

  • The machinery is gone, as command blocks are no longer needed
  • Removed the floating property in front of the big lobby & skybox card
  • The reach to interact with item frames and other entities is now increased while in the lobby or skybox.
  • Item chests in the lobby now show the global item weight.
  • Item chests in the lobby now generate with scaffolding and make the room grow in height depending on the item pool (without pale garden items, the room is shorter, for example.)

Worldgen Tweaks

  • Buried treasure is now more common like other structures
  • This means map chests are now less likely to have no map
  • Buried treasure will generally be closer to their map
  • Pillager outposts now require less distance from villages
  • Trial chambers are more common, just like other structures in Fetchr
  • Creaking heart frequency in pale oak trees has been increased compared to vanilla from 10% to 35%

Technical Changes

  • Overhauled item registration card generation and item detection with new Minecraft Features in Mind such as Macros

Item Registration

Item registration has been overhauled and existing forks that change the item
pool will need to update to the new system.

  • textComponent has been removed
  • clearCommand has been removed
  • detectCommand has been removed
  • icon is no longer a text component and instead the 4 digit hex code of the unicode character representing the item on the HUD bingo card
  • icon_font specifies a own custom font to use for this item. Can be used to avoid conflicts in the vanilla Fetchr font files when maintaining forks
    • actionbar A list of 5 font definitions to use for the card displayed in the actionbar. Each definition is for a different row on the Bingo card and needs to have the corresponding ascend value set. Reference the vanilla Fetchr assets.
  • translation New property for the translation key of the item
  • item_tests Optional. Can be used for custom item tests.
    • type see blow
    • Type specific fields (see below)

Item Tests

Item tests can be used to further specify an item or override default behavior. By default, any item in the item field will match, including any defined components.

If item_tests is specified the components of the item definition will be ignored for testing purposes and only be used to construct a display item for the item frame card or the category chests.

  • fetchr:component
    A component the item must have exactly like specified.
    • id The data component id
    • component The component value
  • fetchr:negated_component
    A component the item must not have
    • id The data compontent id
  • fetchr:predicate
    An item sub predicate that must succeed for the item
    • id The item sub predicate type
    • predicate The predicate data

At runtime, this will be parsed together with the item id into a command item argument.

For example this definition would leather boots with a blue shaper trim which is not shown in the tooltip and a custom lore text whenever it is displayed, and any leather boots that have any kind of blue trim would match:

{
	item: {
		id: "minecraft:leather_boots",
		components: {
			"minecraft:trim": {
				pattern: "minecraft:shaper",
				material: "minecraft:lapis",
				show_in_tooltip: false
			},
			"minecraft:lore": [
				'{"translate": "item.minecraft.smithing_template.upgrade", "color": "gray", "italic": false}',
				'[" ", {"translate": "fetchr.item.description.any_trim", "color": "#406d95", "italic": false}]',
				'[" ", {"translate": "trim_material.minecraft.lapis", "color": "#406d95", "italic": false}]'
			]
		}
	},
	item_tests: [
		{
			type: "fetchr:predicate",
			id: "minecraft:trim",
			predicate: {material: "minecraft:lapis" }
		}
	]
}

When testing the item id together with the specified item tests would check for minecraft:leather_boots["minecraft:trim"~{material:"minecraft:lapis"}]

Renamed properties in storages

Properties in the item storage and the card storage have been renamed to follow snake_case convention.

Item Detection & Performance

The machinery room is obsolete now and has been removed. Item detection has been fully implemented using macros and no longer needs any command blocks.

This should improve the performance quite significantly, as running command blocks every tick was quite expensive.

Item detection now only runs for a player who had a change to their inventory and does not have any active checks that run every tick anymore.

Command blocks are also more expensive because they parse their command every time they are executed anew while functions are pre-parsed. Macro lines still may need to be parsed more often, but because of macro caching, they will only need to be re-parsed when a new card with different items is generated. The cache only caches up to 8 unique combinations of arguments per function file which means some functions have been duplicated to take advantage of the cache for 25 items. There will still be a small performance overhead for cache lookup.

Card Generation

Card generation also could be simplified using macros. Furthermore, there is no custom random number generator in place anymore, and instead the built-in random command is used.

Bug Fixes

  • Fixed Green Dye having the wrong internal id of fetchr:lime_dye (#236)
  • Fixed spawning inside leaves in some spawn points
  • Fixed vines not getting replaced by drop chute
  • Fixed old skybox remaining when generating new card
    • This would lead to a black box hovering underneath the spawn point when re-generating a card with the same seed again.

Fetchr 5.2 Release Candidate 3

28 Dec 21:01
146b178
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Pre-release

This is the third release candidate fixing two more issues.

server.properties

Changelog

  • Scaffolding in the lobby is now not re-generated when the bottom-most scaffolding is broken

Bug Fixes

  • Fixed built script not generating translation override for "Fetchr Fx" sound category for all languages correctly (if no explicit translation is provided for that language)
  • Fixed Lobby scaffolding not regenerating correctly and drop scaffolding blocks on reload if broken (#254)

Fetchr 5.2 Release Candidate 2

23 Dec 15:29
0430fbf
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Pre-release

This is the second release candidate for 5.2 fixing two bugs that have been discovered in rc1.

server.properties

Bug Fixes

  • Fixed items in offhand being detected but not cleared, allowing to reuse items after they have been registered on the card.
  • Fixed spawn point not being set correctly in the lobby under rare circumstances.

Fetchr 5.2 Release Candidate 1

21 Dec 21:48
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Pre-release

This is the first release candidate for 5.2. 5.1.4 has been re-branded as 5.2 as the release became a bit bigger than initially anticipated.

server.properties

Changelog

  • The room with the category chests in the lobby now grows in height dynamically depending on the needed amount of space
  • Creepers and tnt no longer cause damage in the lobby
  • Updated translator credits
  • Updated pack and world icons to reflect item changes
  • 1EEFEzBzXBZzUPzCSJOHzNPSFzNPCTzUPzUIFzMPCCZAz3BNFMT1SFiIF2FTUAz7PzUPzUIFzHJUIVCAz7PzUPzDPEFAz3MJDLzPOzUIFzJNBHFTzEJSFDUPSZAziBLFzBzMPPLzBUzuArAz8PQFzUIJTzIFMQTAzLBZzCZF
    • sorry this got corrupted
    • dont worry about it
    • possible characters are [a-zA-Z0-9 .]

Bug Fixes

  • Fixed lockout mode not showing team colors on the HUD card when a team got an item
  • Fixed category chests in lobby penetrating the ceiling
  • Fixed spawning inside leaves in some spawn points
  • Fixed vines not getting replaced by drop chute
  • Fixed interaction range not getting reset when joining the game as a spectator after it already started
  • Fixed old skybox remaining when generating new card
    • This would lead to a black box hovering underneath the spawn point when re-generating a card with the same seed again.

Fetchr 5.1.4 Pre-Release 4

29 Nov 23:30
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Pre-release

This pre-release brings full 1.21.x compatiblity, and some pale garden rebalancing

Changelog

  • The map is now compatible with all versions starting from 1.21 and up to 1.21.4-rc3
  • Increased creaking heart frequency in pale oak trees from 10% to 35%
  • All resin-related items are now mutually exclusive with other hard night-time mob drops
  • Added two new items from the pale garden

Pale Garden items

These items are only available when playing in 1.21.4

  • All resin-related items are now mutually exclusive with other hard night-time mob drops
  • Added pale hanging moss to categories pale garden and shearables
  • Added pale moss block to the pale garden category

Bug Fixes

  • Fixed map failing to load in 1.21 and 1.21.1 (#248)

Fetchr 5.1.4 Pre-Release 3

21 Nov 21:11
34c3743
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Pre-release

Pre Release 3 is here to fix one bug from pre2.

Bug Fixes

  • Fixed Chiseled Resin Bricks and Creaking Heart using the wrong icon on the HUD card

Fetchr 5.1.4 Pre-Release 2

20 Nov 23:43
4ed95c4
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Pre-release

This pre-release adds compatability with 1.21.4-pre1, adds pale garden items, and includes some small tweaks

Changelog

  • The map is now compatible with up to 1.21.4-pre1
  • When playing in 1.21.4, items from the pale garden are now available
  • Items taken from the game that include an inner inventory now return their inventory to the player
  • Item get messages in chat now contain a tooltip with the exact item that was taken
  • Improved the big preview card in the lobby and skybox
  • Bug fixes

Pale Garden items

These items are only available when playing in any 1.21.4 snapshot or pre-release

  • Closed Eyeblossom
  • Open Eyeblossom
  • Resin Clump
  • Chiseled Resin Bricks
  • Creaking Heart

Improved item get handling

The map is now aware of the exact item that matches in the player's inventory.

The tooltip in chat messages now shows the exact item that was obtained. For example, an enchanted book will now list the enchantments that the specific book which has been obtained had.

Items that can have an inventory like bundles or shulkers now will return their inventory to the player, when obtaining them

Lobby & Skybox card

There is no longer an area were the player floats in front of the card.

Instead, players now have extended entity interaction range, allowing the player
to interact with the card from far away.

Bug Fixes

  • Fixed rarity color no longer being shown in item get messages
  • Fixed item tooltip missing from item get messages in 5.1.4 versions

Fetchr 5.1.4 Pre-Release 1

06 Nov 15:51
79fb7b5
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Pre-release

A small pre-release with some fixes, tweaks and a new item!

A small omission from the beta 1 changelog:

  • Item chests in the lobby now show the global item weight.

Changelog

  • Added Poison arrow which splits its weight with slowness arrow now
  • Command blocks are no longer required to be enabled in a server enviornment
  • Burried treasure is now more common like other structures
    • This means map chests are now less likely to have no map
    • Burried treasure will generally be closer to their map
  • Trial chambers are now more common like other structures
  • Pillager outposts now require less distance from villages
  • Armadillos are now more common to generate in savanna biomes
  • Bug fixes

Bug Fixes

  • Fixed Command Blocks being disabled still causing a warning despite them no longer being needed
  • Fixed world showing an additional warning when attempting to open it in 1.21 or 1.21.1
  • Fixed "Reveal Bingo Card" in blind mode breaking the hud and not showing any items (#240)
  • Fixed skybox having a visible white glass floor in versions prior to 1.21.2 (#242)
  • Fixed items being detected from players in the lobby (#243)
  • Fixed item get message showing an outdated item count (#244)
  • Fixed trial chambers not being more frequent like other structures (#245)