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Releases: PascalGameDevelopment/SDL2-for-Pascal

v2.3-stable

15 Mar 23:53
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This is version 2.3 of the PGD Community SDL2-for-Pascal Units.

Release notes:

  • updates sdl2_mixer unit to v2.8.1
  • updates sdl2_ttf unit to v2.24.0
  • major update of sdlthreads.inc
  • update of sdlvideo.inc
  • update of sdlrenderer.inc
  • update of sdlgamecontroller.inc
  • patches, cleanups and bugfixes in many other inc files
  • bugfixes in sdl2_gfx unit
  • deletes obsolete files
  • improve CI workflow
  • improve Delphi compatibility

v2.2-stable

02 Jan 19:43
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This is version 2.2 of the PGD Community SDL2-for-Pascal Units.

Release notes:

  • SDL2 unit is up-to-date with at least version 2.0.14 of the SDL2 library (exception sdlthread.inc)
  • many aliases got replaced by typed enums
  • add single and double pointers for all types (thanks furious-programming)
  • update SDL_ttf.pas to latest version 2.21.0
  • replace data types by c data types (see PR #29)
  • add folder structure (see PR #27)
  • many bugfixes

v2.1 Compatibility Release

25 Sep 10:07
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Version 2.1 of the PGD Community SDL2 Headers
Release notes:

  • This is a compatibility release. Use this release only if necessary. See remarks below.
  • It has all commits until the point of adding a folder structure to the project and shifting the unit files into the units folder (see PR #27). Compare the disucssion in issue #22.
  • Shifiting the units into the unit folder may (1) raise difficulties in committing new changes if the branch was started before and (2) make updates of project research pathes necessary.