Releases: PascalGameDevelopment/SDL2-for-Pascal
Releases · PascalGameDevelopment/SDL2-for-Pascal
v2.3-stable
This is version 2.3 of the PGD Community SDL2-for-Pascal Units.
Release notes:
- updates sdl2_mixer unit to v2.8.1
- updates sdl2_ttf unit to v2.24.0
- major update of sdlthreads.inc
- update of sdlvideo.inc
- update of sdlrenderer.inc
- update of sdlgamecontroller.inc
- patches, cleanups and bugfixes in many other inc files
- bugfixes in sdl2_gfx unit
- deletes obsolete files
- improve CI workflow
- improve Delphi compatibility
v2.2-stable
This is version 2.2 of the PGD Community SDL2-for-Pascal Units.
Release notes:
- SDL2 unit is up-to-date with at least version 2.0.14 of the SDL2 library (exception sdlthread.inc)
- many aliases got replaced by typed enums
- add single and double pointers for all types (thanks furious-programming)
- update SDL_ttf.pas to latest version 2.21.0
- replace data types by c data types (see PR #29)
- add folder structure (see PR #27)
- many bugfixes
v2.1 Compatibility Release
Version 2.1 of the PGD Community SDL2 Headers
Release notes:
- This is a compatibility release. Use this release only if necessary. See remarks below.
- It has all commits until the point of adding a folder structure to the project and shifting the unit files into the units folder (see PR #27). Compare the disucssion in issue #22.
- Shifiting the units into the unit folder may (1) raise difficulties in committing new changes if the branch was started before and (2) make updates of project research pathes necessary.