Skip to content

Fix crash when allocating some nodes with weapon set passives #7

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jan 18, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/Modules/CalcSetup.lua
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@ function calcs.buildModListForNode(env, node, incSmallPassiveSkill)
local added = false
for j, extra in ipairs(mod) do
-- if type conditional and start with WeaponSet then update the var to the current weapon set
if extra.type == "Condition" and extra.var:match("^WeaponSet") then
if extra.type == "Condition" and extra.var and extra.var:match("^WeaponSet") then
mod[j].var = "WeaponSet".. node.allocMode
added = true
break
Expand Down
Loading