Fix Blasphemy's "Socketed Skills have +1 metres to base radius" #806
+10
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description of the problem being solved:
Blasphemy has a +1 metres to base radius effect on socketed curses, it's present within the game but it's missing from the current calculations.
Problem:
Blasphemy's "active_skill_base_area_of_effect_radius" stat works as a base radius instead of an extra.
Solution:
Added statMap for the skill so it works as extra radius.
Steps taken to verify a working solution:
Skills
Added socket group:
Calcs
The setup includes different base radius socketed spells and a support gem also to cover more scenarios.
Checked the Calcs tab -> Skill type-specific Stats table -> Radius value
Before screenshot:
Temporal chains (base radius 2.1m, missing the extra):

Flammability (base radius 1.8m, missing the extra):

After screenshot:
Temporal chains (base radius 2.1m +1m extra):

Flammability (base radius 1.8m +1m extra):
