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Fix Blasphemy's "Socketed Skills have +1 metres to base radius" #806

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merged 1 commit into from
Mar 10, 2025

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lutharous
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@lutharous lutharous commented Feb 19, 2025

Description of the problem being solved:

Blasphemy has a +1 metres to base radius effect on socketed curses, it's present within the game but it's missing from the current calculations.

Problem:

Blasphemy's "active_skill_base_area_of_effect_radius" stat works as a base radius instead of an extra.

Solution:

Added statMap for the skill so it works as extra radius.

skill("radiusExtra", nil)

Steps taken to verify a working solution:

Skills

Added socket group:

  • Lvl 20 Blasphemy
  • Lvl 20 Temporal chains (base radius 2.1m)
  • Lvl 10 Flammability (base radius 1.8m)
  • Magnified Effect (40% more Area of Effect)

Calcs

The setup includes different base radius socketed spells and a support gem also to cover more scenarios.

Checked the Calcs tab -> Skill type-specific Stats table -> Radius value

Before screenshot:

Temporal chains (base radius 2.1m, missing the extra):
image

Flammability (base radius 1.8m, missing the extra):
image

After screenshot:

Temporal chains (base radius 2.1m +1m extra):
image

Flammability (base radius 1.8m +1m extra):
image

Story:

Blasphemy has a +1 metres to base radius effect on socketed curses,
but it's missing from the current calculations.

Problem:

Blasphemy's "active_skill_base_area_of_effect_radius" stat works as
a base radius instead of an extra.

Solution:

Added statMap for the skill so it works as extra radius.
```
skill("radiusExtra", nil)
```
@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Mar 10, 2025
@LocalIdentity LocalIdentity merged commit 1196f3a into PathOfBuildingCommunity:dev Mar 10, 2025
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