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@Un1q32 Un1q32 commented Jan 4, 2026

Makes the FEATURE_GFX_SHADERS macro public instead of private, also switches to using target_compile_definitions which is the way you're supposed to add macros in CMake.

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@BrentDaMage BrentDaMage left a comment

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Don't forget to do this for D3D11 and Null too.

@BrentDaMage BrentDaMage merged commit 1e6b420 into ReMinecraftPE:master Jan 4, 2026
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@Un1q32 Un1q32 deleted the crash-fix branch January 4, 2026 16:25
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2 participants