@@ -6,9 +6,9 @@ set(GAMEENGINEDEVICE_SRC
66# Include/W3DDevice/Common/W3DModuleFactory.h
77 Include /W3DDevice/Common/W3DRadar.h
88# Include/W3DDevice/Common/W3DThingFactory.h
9- # Include/W3DDevice/GameClient/BaseHeightMap.h
9+ Include /W3DDevice/GameClient/BaseHeightMap.h
1010# Include/W3DDevice/GameClient/camerashakesystem.h
11- # Include/W3DDevice/GameClient/FlatHeightMap.h
11+ Include /W3DDevice/GameClient/FlatHeightMap.h
1212# Include/W3DDevice/GameClient/HeightMap.h
1313# Include/W3DDevice/GameClient/Module/W3DDebrisDraw.h
1414# Include/W3DDevice/GameClient/Module/W3DDefaultDraw.h
@@ -20,14 +20,14 @@ set(GAMEENGINEDEVICE_SRC
2020# Include/W3DDevice/GameClient/Module/W3DOverlordTruckDraw.h
2121# Include/W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
2222# Include/W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
23- # Include/W3DDevice/GameClient/Module/W3DPropDraw.h
23+ Include /W3DDevice/GameClient/Module/W3DPropDraw.h
2424# Include/W3DDevice/GameClient/Module/W3DRopeDraw.h
2525# Include/W3DDevice/GameClient/Module/W3DScienceModelDraw.h
2626# Include/W3DDevice/GameClient/Module/W3DSupplyDraw.h
2727# Include/W3DDevice/GameClient/Module/W3DTankDraw.h
2828# Include/W3DDevice/GameClient/Module/W3DTankTruckDraw.h
2929# Include/W3DDevice/GameClient/Module/W3DTracerDraw.h
30- # Include/W3DDevice/GameClient/Module/W3DTreeDraw.h
30+ Include /W3DDevice/GameClient/Module/W3DTreeDraw.h
3131# Include/W3DDevice/GameClient/Module/W3DTruckDraw.h
3232# Include/W3DDevice/GameClient/TerrainTex.h
3333# Include/W3DDevice/GameClient/TileData.h
@@ -57,16 +57,16 @@ set(GAMEENGINEDEVICE_SRC
5757# Include/W3DDevice/GameClient/W3DParticleSys.h
5858# Include/W3DDevice/GameClient/W3DPoly.h
5959# Include/W3DDevice/GameClient/W3DProjectedShadow.h
60- # Include/W3DDevice/GameClient/W3DPropBuffer.h
60+ Include /W3DDevice/GameClient/W3DPropBuffer.h
6161# Include/W3DDevice/GameClient/W3DRoadBuffer.h
6262# Include/W3DDevice/GameClient/W3DScene.h
6363 Include /W3DDevice/GameClient/W3DShaderManager.h
6464# Include/W3DDevice/GameClient/W3DShadow.h
6565# Include/W3DDevice/GameClient/W3DShroud.h
6666 Include /W3DDevice/GameClient/W3DSmudge.h
67- # Include/W3DDevice/GameClient/W3DSnow.h
67+ Include /W3DDevice/GameClient/W3DSnow.h
6868# Include/W3DDevice/GameClient/W3DStatusCircle.h
69- # Include/W3DDevice/GameClient/W3DTerrainBackground.h
69+ Include /W3DDevice/GameClient/W3DTerrainBackground.h
7070# Include/W3DDevice/GameClient/W3DTerrainTracks.h
7171# Include/W3DDevice/GameClient/W3DTerrainVisual.h
7272# Include/W3DDevice/GameClient/W3DTreeBuffer.h
@@ -97,7 +97,7 @@ set(GAMEENGINEDEVICE_SRC
9797# Source/W3DDevice/Common/Thing/W3DModuleFactory.cpp
9898# Source/W3DDevice/Common/Thing/W3DThingFactory.cpp
9999# Source/W3DDevice/Common/W3DConvert.cpp
100- # Source/W3DDevice/GameClient/BaseHeightMap.cpp
100+ Source /W3DDevice/GameClient/BaseHeightMap.cpp
101101 Source /W3DDevice/GameClient/CameraShakeSystem.cpp
102102# Source/W3DDevice/GameClient/Drawable/Draw/W3DDebrisDraw.cpp
103103# Source/W3DDevice/GameClient/Drawable/Draw/W3DDefaultDraw.cpp
@@ -109,16 +109,16 @@ set(GAMEENGINEDEVICE_SRC
109109# Source/W3DDevice/GameClient/Drawable/Draw/W3DOverlordTruckDraw.cpp
110110# Source/W3DDevice/GameClient/Drawable/Draw/W3DPoliceCarDraw.cpp
111111# Source/W3DDevice/GameClient/Drawable/Draw/W3DProjectileStreamDraw.cpp
112- # Source/W3DDevice/GameClient/Drawable/Draw/W3DPropDraw.cpp
112+ Source /W3DDevice/GameClient/Drawable/Draw/W3DPropDraw.cpp
113113# Source/W3DDevice/GameClient/Drawable/Draw/W3DRopeDraw.cpp
114114# Source/W3DDevice/GameClient/Drawable/Draw/W3DScienceModelDraw.cpp
115115# Source/W3DDevice/GameClient/Drawable/Draw/W3DSupplyDraw.cpp
116116# Source/W3DDevice/GameClient/Drawable/Draw/W3DTankDraw.cpp
117117# Source/W3DDevice/GameClient/Drawable/Draw/W3DTankTruckDraw.cpp
118118# Source/W3DDevice/GameClient/Drawable/Draw/W3DTracerDraw.cpp
119- # Source/W3DDevice/GameClient/Drawable/Draw/W3DTreeDraw.cpp
119+ Source /W3DDevice/GameClient/Drawable/Draw/W3DTreeDraw.cpp
120120# Source/W3DDevice/GameClient/Drawable/Draw/W3DTruckDraw.cpp
121- # Source/W3DDevice/GameClient/FlatHeightMap.cpp
121+ Source /W3DDevice/GameClient/FlatHeightMap.cpp
122122# Source/W3DDevice/GameClient/GUI/Gadget/W3DCheckBox.cpp
123123# Source/W3DDevice/GameClient/GUI/Gadget/W3DComboBox.cpp
124124# Source/W3DDevice/GameClient/GUI/Gadget/W3DHorizontalSlider.cpp
@@ -160,15 +160,15 @@ set(GAMEENGINEDEVICE_SRC
160160# Source/W3DDevice/GameClient/W3DMouse.cpp
161161# Source/W3DDevice/GameClient/W3DParticleSys.cpp
162162# Source/W3DDevice/GameClient/W3DPoly.cpp
163- # Source/W3DDevice/GameClient/W3DPropBuffer.cpp
163+ Source /W3DDevice/GameClient/W3DPropBuffer.cpp
164164# Source/W3DDevice/GameClient/W3DRoadBuffer.cpp
165165# Source/W3DDevice/GameClient/W3DScene.cpp
166166 Source /W3DDevice/GameClient/W3DShaderManager.cpp
167167# Source/W3DDevice/GameClient/W3DShroud.cpp
168168 Source /W3DDevice/GameClient/W3DSmudge.cpp
169- # Source/W3DDevice/GameClient/W3DSnow.cpp
169+ Source /W3DDevice/GameClient/W3DSnow.cpp
170170# Source/W3DDevice/GameClient/W3DStatusCircle.cpp
171- # Source/W3DDevice/GameClient/W3DTerrainBackground.cpp
171+ Source /W3DDevice/GameClient/W3DTerrainBackground.cpp
172172# Source/W3DDevice/GameClient/W3DTerrainTracks.cpp
173173# Source/W3DDevice/GameClient/W3DTerrainVisual.cpp
174174# Source/W3DDevice/GameClient/W3DTreeBuffer.cpp
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