bugfix(scorches): Prevent gameplay scorches from evicting map scorches - #3114
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stephanmeesters wants to merge 2 commits into
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bugfix(scorches): Prevent gameplay scorches from evicting map scorches#3114stephanmeesters wants to merge 2 commits into
stephanmeesters wants to merge 2 commits into
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Adds a separate instance of
W3DScorchto be used only for "static" scorch marks placed on a map using World Builder. This fixes the issue that these static scorches eventually disappear during gameplay.By using the separate instance of
W3DScorch, with its own GPU buffers, the static scorches will not have much performance impact: the buffer does not change often and is cheap to draw. The exception is changes to terrain geometry or changes to the map lighting, which invalidates all of the scorch buffers.Deduplication of static scorches is disabled, as dedup checking adds to map loading time (especially if we were to increase the max nr of scorches later), and we can trust map makers to place the scorch marks correctly.