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Fix Unreal 5.4 Linux Compile Errors #293
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@@ -348,7 +348,7 @@ namespace RealtimeMesh | |
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virtual void ProcessEndOfFrameUpdates() override; | ||
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friend class URealtimeMeshSimple; | ||
friend class ::URealtimeMeshSimple; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Explicit namespace is necessary to prevent this from being treated as a different type There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Also fixed in https://github.com/TriAxis-Games/RealtimeMeshComponent/pull/292/files, but I think it's better to fix the friend declaration |
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}; | ||
} | ||
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@@ -214,7 +214,7 @@ namespace RealtimeMesh | |
#endif | ||
} | ||
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/*Batcher.QueueUpdateRequest(VertexBufferRHI, UpdateData->GetNumElements() > 0? UpdateData->GetBuffer() : nullptr); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Starting a block comment is not allowed in a block comment There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Similar change in https://github.com/TriAxis-Games/RealtimeMeshComponent/pull/292/files |
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Batcher.QueueUpdateRequest(VertexBufferRHI, UpdateData->GetNumElements() > 0? UpdateData->GetBuffer() : nullptr); | ||
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#if RMC_ENGINE_BELOW_5_3 | ||
if (ShaderResourceViewRHI) | ||
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@@ -6,6 +6,7 @@ | |
#include "ComponentAssetBroker.h" | ||
#include "EngineUtils.h" | ||
#include "IAssetTools.h" | ||
#include "Editor.h" | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Missing include, as reported here: #286 (comment) |
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#include "ToolMenus.h" | ||
#include "IPluginWardenModule.h" | ||
#include "RealtimeMeshComponent.h" | ||
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Shadowed another variable of the same name