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Locations.json

Unariginal edited this page Jun 21, 2025 · 4 revisions

Default File

{
  "example_location": {
    "name": "Example Location",
    "x_pos": 0.0,
    "y_pos": 100.0,
    "z_pos": 0.0,
    "world": "minecraft:overworld",
    "border_radius": 30,
    "boss_pushback_radius": 5,
    "boss_facing_direction": 0.0,
    "use_join_location": true,
    "join_location": {
      "x_pos": 0.0,
      "y_pos": 100.0,
      "z_pos": 7.0,
      "yaw": 0.0,
      "pitch": 0.0
    }
  },
  "another_location": {
    "name": "Another Location",
    "x_pos": 10.0,
    "y_pos": 100.0,
    "z_pos": 0.0,
    "world": "minecraft:overworld",
    "border_radius": 30,
    "boss_pushback_radius": 5,
    "boss_facing_direction": 0.0,
    "use_join_location": true,
    "join_location": {
      "x_pos": 10.0,
      "y_pos": 100.0,
      "z_pos": 7.0,
      "yaw": 0.0,
      "pitch": 0.0
    }
  }
}

Config Sections

  • "location_name": json object
    • "name": string
      Display name of the location with %raid.location% placeholder.
    • "x_pos": double
      The X position of the boss.
    • "y_pos": double
      The Y position of the boss.
    • "z_pos": double
      The Z position of the boss.
    • "world": string
      The world for this raid to happen in.
    • "border_radius": integer
      External radius of this location.
    • "boss_pushback_radius": integer
      Pushback radius of bosses at this location.
    • "boss_facing_direction": double
      Facing direction of bosses at this location.
    • "use_set_join_location": boolean
      If player should be teleported to a specific location when they join a raid.
    • "join_location": json object
      Please make sure this position is within the raid arena radius.
      • "x_pos": double
        X position of the join location.
      • "y_pos": double
        Y position of the join location.
      • "z_pos": double
        Z position of the join location.
      • "yaw": double
        Body rotation (left and right) of the player, 0 to 360.
      • "pitch": double
        Head rotation (up and down) of the player, 0 to 360.

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