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Ik demo #54
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Ik demo #54
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This demo is the GeneralSkeleton for Retargeting in godotengine#100984 (comment) with added IK settings. You can see that skinning by constraints works correctly beneath IK.
If you want to preview BakedAnimation instead of IKAnimation, deactivate the Modifier used for IK.
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UpdateFixed origin issue (spines now rotate to limitation correctly): Rename Knuckle Direction->Pole Direction: |
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@TokageItLab Rebase required on master to fix double gamma rendering bug |
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@fire I will rebase after ManyBoneIK PR merged |
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For review:
SkeletonModifier3Dgodotengine/godot#110376is_inside_tree()toSkeletonModifier3Das base class godotengine/godot#110371BoneConstraint3Dto make reference target allow to setNode3Dgodotengine/godot#110336SkeletonModifier3DIKs asIKModifier3Dgodotengine/godot#110120slerp_with_rest()static func to Animation class godotengine/godot#107423To resolve underlying conflicts, it would be helpful if the following three reviews could be prioritized and merged early:
slerp_with_rest()static func to Animation class godotengine/godot#107423is_inside_tree()toSkeletonModifier3Das base class godotengine/godot#110371