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Releases: Valheim-Modding/Jotunn

v2.29.0

06 Apr 09:53
078eab7

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Changes

v2.28.0

06 Mar 18:54
5d1b4e4

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Changes:

  • Added YAML localization file support (thx warp)
  • Added macOS development support and an overridable VALHEIM_MANAGED variable (thx warp)
  • Fixed skill names lost in UI after language change (thx warp)
  • Fixed errors with read-only properties in mock resolution (thx warp)

v2.27.1

29 Dec 09:04
4419cf6

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Changes:

  • Fixed the Vulkan compile target of internal AssetBundles (thx MidnightsFX)
  • Fixed an issue where unloaded SoftReference location assets were still released, causing errors on access (thx warp)

v2.27.0

07 Oct 19:35
b1ec582

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Changes:

  • Added AssetUtils.LoadImage wrapper to resolve .netstandard 2.1 compile issues
  • Added AssetUtils.DuplicateTexture to create a readable copy of a texture
  • Fixed an error if an AssetLoader loads a null m_asset while resolving mocks. It now logs a waning with the bundle path
  • Fixed recent rename of valheim_Data to Valheim_Data in the PrebuildTask and core refs for case-sensitive file systems (e.g. Linux)

v2.26.1

26 Aug 19:13
ce35419

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Changes:

  • Added gui_framework.dll to PrebuildTask publicize and reference it in the JotunnLibRefsCorlib.props
  • Fixed GUI initialization for Valheim 0.221.3, backwards compatible
  • Fixed mock names not being sanitized in some cases

v2.26.0

13 Jul 16:49
742284e

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Changes:

  • Added CustomLocation loading via the SoftReferenceableAssets system to only load locations when needed. This requires special setup of the assets (thx warp)
  • Added AssetManager.GenerateAssetID(string) overload (thx warp)
  • Added AssetManager.ResolveMocksOnLoad to resolve all mocks when the SoftReference asset is loaded
  • Added AssetManager.OnSoftReferenceableAssetsReady event
  • Fixed PrefabManager.RegisterToZNetScene to skip mocks from being registered to the ZNetScene (thx warp)
  • Fixed errors when rendering broken prefabs via the RenderManager

v2.25.0

18 May 20:36
ab1171d

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Changes:

  • Changed unresolved mocks to log a warning without skipping the associated CustomEntity being added to the game (thanks OrianaVenture)
  • Improved mock warnings to be aggregated, showing up to 5 issues per object (thanks OrianaVenture)
  • Improved consistency of return values for CustomLocalization.TryTranslate
  • Fixed mocks not being resolved on a dedicated server
  • Fixed an incompatibility with mods using blaxxun's LocationManager that insert null or duplicate values into AssetBundleLoader.m_assetLoaders
  • Fixed custom categories not being created after PieceCategory ID 100 was reached
  • Fixed hammer HUD tabs not using full available width with other mods that add custom categories
  • Fixed admin list watcher starts every time running a server
  • Fixed admin-only config settings being locked by default
  • Fixed CustomLocalization.TryTranslate logging warnings for strings that are already localized
  • Fixed log spam from localization tokens with invalid characters by logging only the first occurrence
  • Fixed log spam if configs are synced to a client that doesn't have the mod installed

v2.24.3

15 Mar 13:16
c5f6fab

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Changes:

  • Fixed config sync reset for local worlds and when configs are written to the disk (thx Searica)
  • Fixed exposing Windows username in Filewatcher logs (thx Searica)
  • Fixed an error with the Microsoft Store version because ZSteamSocket is not available
  • Fixed missing assembly references at build time for dependent mods

v2.24.2

06 Mar 11:49
2c21514

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Changes:

  • Fixed a black screen and error on the server when connecting via crossplay
  • Fixed an error if no mods are installed on the server
  • Fixed assets being added too early on a dedicated server

v2.24.1

04 Mar 10:48
b2e23b9

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Changes:

  • Fixed GUI for Valheim 0.220.3