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Pull requests: ValveSoftware/source-sdk-2013
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[TF2] Overhaul control point-related response rules
#997
opened Mar 12, 2025 by
AndrewBetson
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[TF2] Fix the Third Degree's inconsistent behavior with Amputator healing
#996
opened Mar 12, 2025 by
Tkain
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Add forced floating health icon for giant MvM robots + RD robots, and better "see enemy health" attribute for non-Medics
#993
opened Mar 12, 2025 by
Marxvee
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[FIX/ALL] Ambiguous operator invocation compile-time error
#992
opened Mar 11, 2025 by
Mooshua
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Update buildsdkshaders_dynamic.bat to be consistent with every other buildshader batch script.
#990
opened Mar 11, 2025 by
zxz41
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[All] Add bicubic lightmap sampling support to VertexLitGeneric
#983
opened Mar 10, 2025 by
AndrewBetson
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Fix players entering enemy spawnrooms with partner taunts
#982
opened Mar 10, 2025 by
Ashetf2
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[VRAD] Added support for setting the number of ambient cubes per leaf.
#981
opened Mar 10, 2025 by
Unusuario2
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[HL2] [EPISODIC] x64 and VS2022 support for the Singleplayer branch.
#975
opened Mar 9, 2025 by
SrcEngGuy
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[TF2/HL2MP] Fix broken sprays for client indices greater than 64
#973
opened Mar 9, 2025 by
AndrewBetson
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Fix Sentry Buster game freeze if victim is invalid
#972
opened Mar 9, 2025 by
treacherousfiend
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[TF2] Fix MvM Medic uber not sticking when exiting spawn area
#965
opened Mar 8, 2025 by
HyperionCoding
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[TF2] Fix non-sentry losing-team buildings staying disabled after round end if hit by disabling effect before round end
#964
opened Mar 8, 2025 by
FlaminSarge
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